<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7848731858287545939</id><updated>2011-11-27T16:09:09.440-08:00</updated><category term='Need for Speed: Underground'/><category term='Prince of Persia: Warrior Within'/><category term='Need for Speed: Most Wanted'/><category term='Need for Speed: Underground II'/><category term='Need for Speed: Undercover'/><category term='Need for Speed: Carbon'/><category term='Prince of Persia: The Sands of Time'/><category term='Need for Speed: ProStreet'/><title type='text'>GAME AROUND</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-544956467086667388</id><published>2011-01-27T06:46:00.000-08:00</published><updated>2011-01-27T06:59:59.081-08:00</updated><title type='text'>Prince of Persia: The Two Thrones</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_e7a6nidzp4E/TUGHfhvDIwI/AAAAAAAAAQE/jqkS_LYSQgM/s1600/prince-of-persia-the-two-thrones-ps2-box.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_e7a6nidzp4E/TUGHfhvDIwI/AAAAAAAAAQE/jqkS_LYSQgM/s400/prince-of-persia-the-two-thrones-ps2-box.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5566879590108046082" /&gt;&lt;/a&gt;&lt;br /&gt;Once upon a time...&lt;br /&gt;To appease the lowbrow demands of 100 million casual gamers unwilling to spend cash for Ubisoft's brilliant Sands of Time game, the company took Warrior Within into the more digestible realm of "action" and away from the realm of "thinking-man's platformer."&lt;br /&gt;&lt;br /&gt;Swords and shadows! Dirt and "bitches!" Warrior was to be Ubi's sinister, consumer friendly modification of the fundamental Sands mechanics that were ever so thrilling and critically acclaimed. But despite best efforts and a healthy dose of hard rocking, Warrior Within cheesily fell short of the amazingly high bar its predecessor set. In trying to appeal to more folks by lining the game with more stuff, much of the original magic was lost. Indeed, an excess of scantily clad women, shadowy beasts and heavy riffs made Warrior Within ordinary, for when all is dark and grimy, even the dark and grimy become bright. A good rule of thumb is to understand when one more stroke is too many and when an excess of magic is drab.&lt;br /&gt;&lt;br /&gt;Sadly, it seemed back then that a title of Sands of Time's caliber would just not come, given the new path laid down by Warrior Within for the Prince series. Boy does it ever feel good to be wrong! I'm dazzled. Prince of Persia: The Two Thrones is Sands of Time reborn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vantage Point&lt;br /&gt;Music, art, acting, acrobatics...story! Each universally applauded part of Ubisoft's first marvelous foray into the Sands of Time trilogy has been recreated here with care and cunning, save for the scarred and craggy, battle-hardened face of our champion. And yet, while this third game offers so much indisputable greatness, it still grips tight to the failing philosophies of Warrior Within in just enough key areas. Two Thrones also suffers slightly from an imposing holiday deadline and the preposterously lofty expectations fans of Sands carry with them at all times.&lt;br /&gt;Narrated now by the somber and knowing Empress of Time in a way that neatly ties the end of Two Thrones to the beginning of Sands, this Prince's journey begins much like Warrior Within or Shadow and Flame, in sea and turmoil. Approaching his home port of Babylon with Empress Kaileena under arm and the Dahaka defeated, the Prince looks forward to rest and comfort, though the smoking ruin of his city will give him none. With his land besieged, his vessel burned, his woman bound, and his house in ruin, the Prince sets out to free his love, reveal his enemy, punish his rivals, and put his home to rights. But even champions are subject to the whims of fate. Along the way the Prince will encounter old friends, older relations and new foes. His story will unwind backward and at once spring forward into a climatic choice between light and dark -- the Two Thrones, one of self-serving indulgence and personal achievement, and the other of unbridled heroism despite consequence.&lt;br /&gt;&lt;br /&gt;Reforming the Prince into his original shape was a bloody good idea! Genteel as he is, Yuri Lowenthal's Prince of Persia in The Sands of Time is far preferable to Warrior Within's Wolverine Clone #818. The gruff, self-serving madman who sought to stop the Empress's Sands at any cost was not the young royal plagued by distrust and delusions of glory we all loved. #818 was simply out of place in such a fairytale. Being back in Yuri's shoes just feels right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ubisoft also expertly balances Yuri's third Prince between two lines of starkly contrasting motivation, or the two thrones. Throughout the course of this adventure, the Prince must decide what's truly important. He must confront his Dark self as it struggles to gain a foothold on his conscious and he must also fess up to past crimes and move past them regardless of hardship, while listening to awesome music.&lt;br /&gt;&lt;br /&gt;By linearly forcing the game on a railroad ride to an inevitable conclusion, and not focusing on the paradoxical "Superman can now fly around the Earth backward real fast" time traveling mechanic to undo old problems and create new ones, Ubi has done away with backtracking and also recaptured the sense of urgency and achievement that were so prevalent in Sands.&lt;br /&gt;&lt;br /&gt;There's an actual story here worth seeing. Truly! There're people to meet and save, a villain to thwart and problems to overcome. So move along, young hero, for time is short! Spite the cost of progress and keep going. People will die, but that's unavoidable. Without loss and the potential of greater loss, there can be no satisfaction in victory and Two Thrones knows this -- knows how good it feels to climb that one extra step toward a goal while regretting the few irreversible missteps along the way.&lt;br /&gt;&lt;br /&gt;For the most part, Two Thrones also has its gameplay priorities straight: there's combat and there's platforming. Sands of Time separated the two. Warrior Within tried to marry them by populating platforming runs with a fight or two or three. Two Thrones, smarter than the lot, uses platforming as a device to expand combat. The Prince must climb, swing, wall-run and leap his way to a vantage point from which he can quickly dispatch unaware enemies. It's still possible to meet every foe with swords swinging, but there's a real incentive to scurrying up and around enemies before killing them. For one, the new quick kills mean not having to deal with the exact same combat system from Warrior Within, which unfortunately is still marred on occasion by odd character-on-character and character-on-environment collision detection (a byproduct of cyclical development, we assume). Second, climbing with intentions of speed killing means actually being able to enjoy the ensuing God of War-ish mini-games and their visceral conclusions, which also sound great.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Chain Hurts...A Lot&lt;br /&gt;I really think it's important to appreciate how novel an idea the quick kills are. The best part of Prince is platforming, but without sword clashing action the game runs the risk of feeling lifeless, and so Ubi tied the combat into the platforming in a way to make both types of gameplay better. It's exactly where the series needed to go.&lt;br /&gt;The series also needed some good bosses. Good being the operative word there. Well, Two Thrones has them as well.&lt;br /&gt;&lt;br /&gt;Exciting on-rails chariot races and a series of vicious super fiends help break up the classic assortment of sharp traps and new speed killing. All of them are pretty cool. The end boss fight, for instance, is a multi-tiered battle that involves time sensitive platforming, pattern-based combat and even portions of the new quick killing. Those battles that come before it are similarly themed, but differ wildly in execution. Like the finale, the jawless gladiator also requires platforming, combat and quick kills, but the leaping wench is all about the use of existing sand powers to gain an advantage, whereas the axeman and his swordsman companion require tireless parrying and dodging with an eventual speed kill thrown in for good measure. Then there's the enormous garden beast that gets his ass kicked straight away if Prince can stick him in the eye and rein him in like a bronco. Better, the game concludes with a dizzying end sequences that squares the Prince off against his demented alter ego in a dreamlike world reminiscent of the subtle and stylish secret bath Prince and Farah discovered in The Sands of Time's kingly tomb. It's really terrific.&lt;br /&gt;&lt;br /&gt;All the while, the adventure is spanning burning rooftops, decadent palaces, palatial gardens, cavernous sewers and towers of such enormity you're sure to walk away with acrophobia. Sands of Time-ish design decisions like those prove Ubisoft was listening to disgruntled fans...intently. But, oily bits of Warrior Within still soak through on occasion.&lt;br /&gt;&lt;br /&gt;Though the Dark Prince is an entirely new character exclusive to Two Thrones, he follows the same ideology behind the Sand Wraith in Warrior Within. In terms of gameplay, the Dark Prince is intended to transform players into predators. Unfortunately, he feels underpowered, unpolished and incapable of fulfilling his role. His many chain attacks flail around wildly and his health diminishes constantly, forcing players to snatch up sands of time in convenient crates or by killing more enemies.&lt;br /&gt;&lt;br /&gt;his reluctance to drop the "must fight now" combat themes found in Warrior Within -- the Dark Prince and the inevitable rounds of numb goblin hacking that go along with him -- take away from the new ideas of Two Thrones and the better parts of Sands of Time it revived. After a brilliant section of platforming and a very cool interaction with one of the other characters in the game, suddenly we'll become the Dark Prince and have to seek out sands within random crates while chopping goblins. That's how it works, and it puts a serious hurt on the game's flow. The Dark Prince does wield the dagger-tailed chain, which allows him to swing over larger gaps by latching onto sconces and the like, but in combat the whip works like any other sword and doesn't imbue the Dark Prince with any powers more extravagant than what the Prince already has. Thankfully, the Dark Prince only really appears in snips, so he doesn't overwhelm the normal gameplay.&lt;br /&gt;&lt;br /&gt;Now we come to it...Godsmack. Dare they resurface? Praise be, they do not. All unnecessarily hard rocking beats have been omitted from Two Thrones. The dynamic music here is crisp and stereotypically Persian in a way that melds Moroccan mixes with the soft wails of spicy Eastern women. The voice, too, as done by series mainstays, is either suitably lively and energetic or appropriately morose and forlorn. Even the effects, complete with spatial echoing and the soft clops of wet leather on stone ring clear. But we have encountered a few minor bugs that abruptly cut tracks off, cause effects to collide with voices and sometimes even stammer speech. Those have been rare, however.&lt;br /&gt;&lt;br /&gt;There are less bugs on the graphical side of things, since Two Thrones uses the third iteration of Ubisoft's heavily modified Jade engine. The game still exhibits the smoothest animation around and some of the most dazzling backdrops (that rarely, if ever load), but we would like to see more physics applied to characters and objects, which might improve a missed collision or two. Otherwise, technically Two Thrones is very much like its predecessors. Its style, however, differentiates it from Warrior Within. Its style is what so dearly reminds us of Sands of Time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Blocks Help Prince Kill&lt;br /&gt;CLOSING COMMENTS&lt;br /&gt;Two Thrones is great. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful...and then the gameplay comes. The established Prince platforming is terrific! The new emphasis on acrobatics as a means to extend combat (and vice versa) is exactly where the series needs to go, too. But there can't be so much light without touches of darkness.&lt;br /&gt;On paper, the Dark Prince is a nice way of establishing the real Prince as a character. The darkness's personality highlights the changes the real Prince has undergone throughout the series and elaborates on his motivations, while at the same time contrasting our boy's princely nature with identifiable human failings. It's a fun way of making players feel like champions when they do something heroic. But the gameplay that comes along with his sandy highness works against the overall experience. At times it feels like every bit of wonder is always followed or preceded by the Dark Prince, which represents the sum of Warrior Within's faults -- a reluctant admission that Prince of Persia still aspires to be a simple action game when it's so much more than goblin chopping.&lt;br /&gt;&lt;br /&gt;Still, this game is great...damn great. It's a terrific end to a satisfying series.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-544956467086667388?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/544956467086667388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=544956467086667388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/544956467086667388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/544956467086667388'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2011/01/prince-of-persia-two-thrones.html' title='Prince of Persia: The Two Thrones'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_e7a6nidzp4E/TUGHfhvDIwI/AAAAAAAAAQE/jqkS_LYSQgM/s72-c/prince-of-persia-the-two-thrones-ps2-box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-4187427653740812094</id><published>2009-04-17T21:36:00.000-07:00</published><updated>2009-04-17T21:44:44.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia: Warrior Within'/><title type='text'>Prince of Persia: Warrior Within</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;Prince of Persia: Warrior Within&lt;/h1&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SelZCK_STAI/AAAAAAAAAN0/LhXcT7oFjIA/s1600-h/Prince_of_Persia_-_Warrior_Within_Coverart.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 256px; height: 363px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SelZCK_STAI/AAAAAAAAAN0/LhXcT7oFjIA/s400/Prince_of_Persia_-_Warrior_Within_Coverart.png" alt="" id="BLOGGER_PHOTO_ID_5325885928186727426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Prince of Persia: Warrior Within&lt;/b&gt;&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; and sequel to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time" title="Prince of Persia: The Sands of Time"&gt;Prince of Persia: The Sands of Time&lt;/a&gt;&lt;/i&gt;, a critically acclaimed game released in 2003. &lt;i&gt;Warrior Within&lt;/i&gt; was developed and published by &lt;a href="http://en.wikipedia.org/wiki/Ubisoft" title="Ubisoft"&gt;Ubisoft&lt;/a&gt;, and released on December 2, 2004 for the &lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Nintendo GameCube"&gt;GameCube&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;. &lt;p&gt;The game picks up where &lt;i&gt;The Sands of Time&lt;/i&gt; left off, adding new features, specifically, options in combat. &lt;a href="http://en.wikipedia.org/wiki/The_Prince_%28Prince_of_Persia%29" title="The Prince (Prince of Persia)" class="mw-redirect"&gt;The Prince&lt;/a&gt; now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. &lt;i&gt;Warrior Within&lt;/i&gt; has a much darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with violent finishing moves.&lt;/p&gt; &lt;p&gt;With the continued success of &lt;i&gt;Prince of Persia&lt;/i&gt;, a sequel was made following the same story arc as &lt;i&gt;The Sands of Time&lt;/i&gt; and &lt;i&gt;Warrior Within&lt;/i&gt;. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones" title="Prince of Persia: The Two Thrones"&gt;Prince of Persia: The Two Thrones&lt;/a&gt;&lt;/i&gt; was released on November 30, 2005. A port of &lt;i&gt;Warrior Within&lt;/i&gt; was done by &lt;a href="http://en.wikipedia.org/wiki/Pipeworks_Software" title="Pipeworks Software"&gt;Pipeworks&lt;/a&gt;, renamed as &lt;i&gt;&lt;b&gt;Prince of Persia: Revelations&lt;/b&gt;&lt;/i&gt;, and it was released on December 6, 2005 for &lt;a href="http://en.wikipedia.org/wiki/Sony_Computer_Entertainment" title="Sony Computer Entertainment"&gt;Sony&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;. The port includes additional content including three new areas not available in the original release.&lt;/p&gt;&lt;br /&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SelZlOqUZOI/AAAAAAAAAN8/bW8Ldj4glDs/s1600-h/the-prince.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SelZlOqUZOI/AAAAAAAAAN8/bW8Ldj4glDs/s400/the-prince.jpg" alt="" id="BLOGGER_PHOTO_ID_5325886530467947746" border="0" /&gt;&lt;/a&gt;&lt;span class="mw-headline"&gt;Synopsis&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="Setting" id="Setting"&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Seven years after the events of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time" title="Prince of Persia: The Sands of Time"&gt;Prince of Persia: The Sands of Time&lt;/a&gt;&lt;/i&gt;, the Prince finds himself hunted by the &lt;a href="http://en.wikipedia.org/wiki/Enemies_from_the_Prince_of_Persia_series#The_Dahaka" title="Enemies from the Prince of Persia series"&gt;Dahaka&lt;/a&gt;, the guardian of the timeline. Because the Prince escaped his fate, the Dahaka tries to ensure that the Prince dies as he was meant to. Seeking counsel from an &lt;a href="http://en.wikipedia.org/wiki/Allies_from_the_Prince_of_Persia_series#The_Old_Man" title="Allies from the Prince of Persia series"&gt;old wise man&lt;/a&gt;, the Prince learns of the existence of the Island of Time, where the Sands of Time were created, which is ruled by the Empress of Time. The Prince sets sail for the Island of Time to attempt to prevent the Sands of Time from being created, by traveling backwards through time. He believes that if there are no Sands of Time, the Dahaka will cease to exist as well.&lt;/p&gt; &lt;p&gt;&lt;a name="Plot" id="Plot"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt; &lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Exploring the island, the Prince saves a woman named &lt;a href="http://en.wikipedia.org/wiki/Allies_from_the_Prince_of_Persia_series#Kaileena" title="Allies from the Prince of Persia series"&gt;Kaileena&lt;/a&gt;, from a woman named Shahdee, in the process traveling back through time using a portal. Unable to grant the Prince an audience with the Empress of Time, Kaileena reveals that activating two towers will unlock the throne room where the Empress hides. The Prince ultimately activates both towers, and returns to the throne room, only to learn that Kaileena is actually the Empress of Time. The Prince kills Kaileena, and returns to the present, believing that he had cheated fate, but soon discovers that when he killed Kaileena, the Sands of Time were created from her remains, so in essence, he created them. The Prince begins to lose hope, but soon discovers the Mask of the Wraith, which is said to have the power to make its wearer coexist in the same timeline with his former self. The Prince finds and dons the mask, transforming into the Sand Wraith. Realizing that he was, in fact, the same creature that he had encountered several times during his adventure and who he thought wanted him dead and that he dies at the hands of the Dahakah while trying to stop his other self. The Prince makes his way back to the throne room, encountering his other self. Remembering how he died as the Sand Wraith, he decides standing idly by and moving out of the way so his other self gets killed by the Dahaka, allowing him to remove the Mask of the Wraith. The Prince had decided on killing Kaileena in the present, rather than the past, which would cause the Sands to be created, but they will not be found by the Maharajah, and thus, he will never have released them in Azad. However various events that he witnessed as the Sand Wraith, as well as the death of his other self, made him empathetic of the Empress and he changed his mind. The Prince forces Kaileena into the present, and tries to convince her that they do not have to fight and thus she has no need to die at his hands. During the conversation the Dahaka appears and the Prince becomes exasperated believing the Dahaka was still after him. The Prince and Kaileena eventually defeat the Dahaka, who was now attempting to kill Kaileena, since she was now in the present. They both then set sail for Babylon together, but as they embrace each other aboard the ship, the city is in flames...&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SelZvvtc07I/AAAAAAAAAOE/up7m10-9VXM/s1600-h/shahdee-prince.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SelZvvtc07I/AAAAAAAAAOE/up7m10-9VXM/s400/shahdee-prince.jpg" alt="" id="BLOGGER_PHOTO_ID_5325886711138145202" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Development" id="Development"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Development&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Jordan_Mechner" title="Jordan Mechner"&gt;Jordan Mechner&lt;/a&gt;, creator of the Prince of Persia character, had worked on &lt;i&gt;The Sands of Time&lt;/i&gt;, though not on &lt;i&gt;Warrior Within&lt;/i&gt;. He made a statement about the game appearing in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wired_Magazine" title="Wired Magazine" class="mw-redirect"&gt;Wired Magazine&lt;/a&gt;&lt;/i&gt;, December 2005: "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste."&lt;/p&gt; &lt;p&gt;Notable stylistic changes include:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;The change of voice actors for the Prince. In this game he is voiced by &lt;a href="http://en.wikipedia.org/wiki/Robin_Atkin_Downes" title="Robin Atkin Downes"&gt;Robin Atkin Downes&lt;/a&gt;, in the previous game he was voiced by &lt;a href="http://en.wikipedia.org/wiki/Yuri_Lowenthal" title="Yuri Lowenthal"&gt;Yuri Lowenthal&lt;/a&gt;. Kaileena is voiced by Italian actress &lt;a href="http://en.wikipedia.org/wiki/Monica_Bellucci" title="Monica Bellucci"&gt;Monica Bellucci&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;i&gt;The Sands of Time&lt;/i&gt; featured a soundtrack by &lt;a href="http://en.wikipedia.org/wiki/Stuart_Chatwood" title="Stuart Chatwood"&gt;Stuart Chatwood&lt;/a&gt;, consisting of various Persian influences mixed with hard rock guitars. While Chatwood remained the composer for &lt;i&gt;Warrior Within&lt;/i&gt;, the soundtrack became almost purely guitar-oriented, at one point featuring &lt;a href="http://en.wikipedia.org/wiki/Godsmack" title="Godsmack"&gt;Godsmack&lt;/a&gt;'s "&lt;a href="http://en.wikipedia.org/wiki/I_Stand_Alone" title="I Stand Alone"&gt;I Stand Alone&lt;/a&gt;" and "&lt;a href="http://en.wikipedia.org/wiki/Straight_Out_of_Line" title="Straight Out of Line"&gt;Straight Out of Line&lt;/a&gt;".&lt;sup id="cite_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-0" title=""&gt;&lt;span&gt;[&lt;/span&gt;1&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-cast_1-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-cast-1" title=""&gt;&lt;span&gt;[&lt;/span&gt;2&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Reception" id="Reception"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Reception&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Critical reviews of &lt;i&gt;Warrior Within&lt;/i&gt; were generally positive, though not as positive as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time" title="Prince of Persia: The Sands of Time"&gt;Prince of Persia: The Sands of Time&lt;/a&gt;&lt;/i&gt;&lt;sup id="cite_ref-gspot_2-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-gspot-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-turner_4-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-turner-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;:&lt;/p&gt; &lt;p&gt;It was commonly agreed amongst popular reviewers that the platforming and adventure elements of the game were equal to, or exceeded, those of its predecessor. The revamped combat system and better integration of combat sequences into the gameplay were also praised, although some reviewers found them boring.&lt;sup id="cite_ref-turner_4-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-turner-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;Warrior Within&lt;/i&gt; also contained more raw content than &lt;i&gt;The Sands of Time&lt;/i&gt;, taking anywhere from 15-20 hours to complete.&lt;sup id="cite_ref-gspot_2-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within#cite_note-gspot-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The biggest gripe, however, was that &lt;i&gt;Warrior Within&lt;/i&gt; was a radical stylistic departure from &lt;i&gt;The Sands of Time&lt;/i&gt; - reviewers complained that the game lost a lot of its charm by turning the witty, likeable Prince character into a more aggressive character. The main reason behind this change was cited by Ubisoft as an attempt to garner a wider audience for the title. While &lt;i&gt;The Sands of Time&lt;/i&gt; met with critical acclaim, it also met with lackluster sales. Ubisoft revamped the appearance of the series for a broader appeal, which increased sales, but decreased acclaim.&lt;/p&gt; &lt;p&gt;The game also received criticism for uneven difficulty progression and numerous &lt;a href="http://en.wikipedia.org/wiki/Glitch" title="Glitch"&gt;glitches&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Software_bug" title="Software bug"&gt;bugs&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-4187427653740812094?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/4187427653740812094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=4187427653740812094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4187427653740812094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4187427653740812094'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/prince-of-persia-warrior-within.html' title='Prince of Persia: Warrior Within'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_e7a6nidzp4E/SelZCK_STAI/AAAAAAAAAN0/LhXcT7oFjIA/s72-c/Prince_of_Persia_-_Warrior_Within_Coverart.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-3037324994761180176</id><published>2009-04-17T21:28:00.001-07:00</published><updated>2009-04-17T21:35:03.355-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia: The Sands of Time'/><title type='text'>Prince of Persia: The Sands of Time</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;Prince of Persia: The Sands of Time&lt;/h1&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SelXEIIoaYI/AAAAAAAAANU/zucD-n0N0WQ/s1600-h/256px-Popsotcover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 326px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SelXEIIoaYI/AAAAAAAAANU/zucD-n0N0WQ/s400/256px-Popsotcover.jpg" alt="" id="BLOGGER_PHOTO_ID_5325883762757101954" border="0" /&gt;&lt;/a&gt;&lt;i&gt;&lt;b&gt;Prince of Persia: The Sands of Time&lt;/b&gt;&lt;/i&gt; is a third-person &lt;a href="http://en.wikipedia.org/wiki/Action-adventure_game" title="Action-adventure game"&gt;action-adventure&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Computer_game" title="Computer game" class="mw-redirect"&gt;computer&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; published by &lt;a href="http://en.wikipedia.org/wiki/Ubisoft" title="Ubisoft"&gt;Ubisoft&lt;/a&gt;. It was released on November 6, 2003 and is a continuation of the landmark &lt;a href="http://en.wikipedia.org/wiki/MS-DOS" title="MS-DOS"&gt;MS-DOS&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Macintosh" title="Macintosh"&gt;Macintosh&lt;/a&gt; game series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia" title="Prince of Persia"&gt;Prince of Persia&lt;/a&gt;&lt;/i&gt;, created by &lt;a href="http://en.wikipedia.org/wiki/Jordan_Mechner" title="Jordan Mechner"&gt;Jordan Mechner&lt;/a&gt; in 1989. &lt;p&gt;&lt;i&gt;The Sands of Time&lt;/i&gt;, developed internally at &lt;a href="http://en.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal"&gt;Ubisoft Montreal&lt;/a&gt;, successfully captures the mechanics of the original &lt;a href="http://en.wikipedia.org/wiki/Platformer" title="Platformer" class="mw-redirect"&gt;platformer&lt;/a&gt; and extends it to the 3D generation. An earlier attempt by &lt;a href="http://en.wikipedia.org/wiki/The_Learning_Company" title="The Learning Company"&gt;The Learning Company&lt;/a&gt; to transfer the game to 3D (&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia_3D" title="Prince of Persia 3D"&gt;Prince of Persia 3D&lt;/a&gt;&lt;/i&gt;) was released in 1999, but failed to meet the standards set by the franchise. &lt;i&gt;The Sands of Time&lt;/i&gt; was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.&lt;/p&gt; &lt;p&gt;The game was developed for the &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;PC&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Nintendo GameCube"&gt;Nintendo GameCube&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt;, and later a 2D-version for the &lt;a href="http://en.wikipedia.org/wiki/Game_Boy_Advance" title="Game Boy Advance"&gt;Game Boy Advance&lt;/a&gt; and mobile phones. The success of &lt;i&gt;The Sands of Time&lt;/i&gt; led to two sequels, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_Warrior_Within" title="Prince of Persia: Warrior Within"&gt;Prince of Persia: Warrior Within&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Two_Thrones" title="Prince of Persia: The Two Thrones"&gt;Prince of Persia: The Two Thrones&lt;/a&gt;&lt;/i&gt;, in 2004 and 2005, respectively.&lt;/p&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Prince_of_Persia_SOT_Fighting.png" class="image" title="The prince in combat."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Prince_of_Persia_SOT_Fighting.png/180px-Prince_of_Persia_SOT_Fighting.png" class="thumbimage" width="180" border="0" height="120" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Prince_of_Persia_SOT_Fighting.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; The prince in combat.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;i&gt;Prince of Persia: The Sands of Time&lt;/i&gt; combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.&lt;/p&gt; &lt;p&gt;During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other factors such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SelXy9Q7m8I/AAAAAAAAANc/fo5WwWA_Fis/s1600-h/revelation.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SelXy9Q7m8I/AAAAAAAAANc/fo5WwWA_Fis/s400/revelation.jpg" alt="" id="BLOGGER_PHOTO_ID_5325884567292976066" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the Prince to slow down time, and freeze his enemies, using it as a &lt;a href="http://en.wikipedia.org/wiki/Main-gauche" title="Main-gauche" class="mw-redirect"&gt;main-gauche&lt;/a&gt; to attack them directly.&lt;/p&gt; &lt;p&gt;The Dagger only comes with a limited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand Clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. However, if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand Tanks can be gained by collecting eight Sand Clouds, and extra Power Tanks (which are used for different powers than the Sand Tanks) are gained by vanquishing sixteen enemies after having collected a new Sand Tank.&lt;/p&gt; &lt;p&gt;Later on, when Farah takes the Prince's sword and dagger, after solving a puzzle he gains an extremely powerful new sword in a large room, which has the capability to destroy the Sand like the dagger.&lt;/p&gt; &lt;p&gt;&lt;a name="Synopsis" id="Synopsis"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Synopsis&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="Setting" id="Setting"&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Passing through India en route to &lt;a href="http://en.wikipedia.org/wiki/Azad" title="Azad"&gt;Azad&lt;/a&gt;, King Shahraman and his son, the &lt;a href="http://en.wikipedia.org/wiki/Prince_%28Prince_of_Persia%29" title="Prince (Prince of Persia)"&gt;Prince&lt;/a&gt;, conquer the &lt;a href="http://en.wikipedia.org/wiki/Maharajah" title="Maharajah" class="mw-redirect"&gt;Maharajah&lt;/a&gt; of India for honor and glory with the aid of the vile Vizier who betrays his leader to aid the foreigners. After looting the city, they continue to Azad. In tow with them are the mysterious artifacts of the Maharajah: the Hourglass and Dagger of Time along with the Maharajah's beautiful daughter, &lt;a href="http://en.wikipedia.org/wiki/Allies_from_the_Prince_of_Persia_series#Princess_Farah" title="Allies from the Prince of Persia series"&gt;Princess Farah&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SelX9gK9ZJI/AAAAAAAAANk/LU1ZK2EUOGc/s1600-h/save-point.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SelX9gK9ZJI/AAAAAAAAANk/LU1ZK2EUOGc/s400/save-point.jpg" alt="" id="BLOGGER_PHOTO_ID_5325884748461859986" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Plot" id="Plot"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;In Azad, the Vizier of the Maharajah tricks the Prince into releasing the Sands of Time contained inside the Hourglass of Time, using the Dagger of Time. The Sands wash over the kingdom, turning all living beings into monsters. The Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass, using the Dagger of Time. Throughout the journey, the Prince and Farah begin to grow closer. As they make their way to the Hourglass of Time, the Prince hesitates, and the Vizier uses magic to throw him and Farah into a tomb. Inside the tomb, the Prince and Farah find baths, which they use and show affection for each other. The Prince awakens, and the Dagger and his weapon have been stolen by Farah, who left him with her medallion so that he would not be affected by the Sands of Time. The Prince pursues and catches her, but she falls to her death. Driven by grief, the Prince stabs the top of the hourglass with the Dagger of Time, locking the Sands of Time back into the hourglass, reversing the events of the game to the point before the invasion of the fortress ever took place. The Prince awakens in a camp, still with the Dagger of Time, and makes his way to Farah's bedroom. He tells her a story about the events of the game, because she does not remember due to the time reversal, but the Vizier shows up, and attempts to kill the Prince. The Vizer reveals his intended betrayal during their battle but the Prince emerges victorious and slays the Vizer. He gives the Dagger of Time back to Farah and prepares to leave. When she asks his name, he asks her to call him "Kakalukia," a word of familial significance to Farah that she told him of on their adventures in the previous timeline.&lt;/p&gt; &lt;p&gt;&lt;a name="Development_and_release" id="Development_and_release"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Development and release&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;Prince of Persia: The Sands of Time&lt;/i&gt; was revealed on March 3, 2003 and was created largely by the &lt;a href="http://en.wikipedia.org/wiki/Ubisoft_Montreal" title="Ubisoft Montreal"&gt;same team&lt;/a&gt; behind &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell_%28video_game%29" title="Tom Clancy's Splinter Cell (video game)"&gt;Tom Clancy's Splinter Cell&lt;/a&gt;&lt;/i&gt; in attempts to "breathe new life" into the &lt;a href="http://en.wikipedia.org/wiki/Action_game" title="Action game"&gt;action/adventure&lt;/a&gt; genre.&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Initially shipped on November 6, 2003 in North America, the game was later released on November 21, 2003 and September 2, 2004 for Europe and Japan, respectively.&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SelYL2q0nHI/AAAAAAAAANs/A7f5rUVvAR8/s1600-h/cheated.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SelYL2q0nHI/AAAAAAAAANs/A7f5rUVvAR8/s400/cheated.jpg" alt="" id="BLOGGER_PHOTO_ID_5325884995019250802" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Version_differences" id="Version_differences"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Version differences&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Nintendo GameCube"&gt;GameCube&lt;/a&gt; (and &lt;a href="http://en.wikipedia.org/wiki/Game_Boy_Advance" title="Game Boy Advance"&gt;GBA&lt;/a&gt;): Features the original &lt;i&gt;Prince of Persia&lt;/i&gt;, and some of the "Making of" featurettes. If the player connects a Game Boy Advance with its own copy of &lt;i&gt;The Sands of Time&lt;/i&gt;, the Prince's health will regenerate. This version also features slightly downscaled speech to allow all spoken dialogue to fit on the disc.&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt;: The NTSC version features &lt;i&gt;Prince of Persia&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia_2:_The_Shadow_and_the_Flame" title="Prince of Persia 2: The Shadow and the Flame"&gt;Prince of Persia 2&lt;/a&gt;&lt;/i&gt;, as well as all the "Making of" featurettes. The PAL version only features the original &lt;i&gt;Prince of Persia&lt;/i&gt;.&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PS2&lt;/a&gt;: Features the original &lt;i&gt;Prince of Persia&lt;/i&gt; and the remake of the first level of the original 'Prince of Persia' accessible with a code at the start menu.&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Personal_Computer" title="Personal Computer" class="mw-redirect"&gt;PC&lt;/a&gt;: Features a remake of the first level of the original &lt;i&gt;Prince of Persia&lt;/i&gt; but is only accessible with a cheat code.&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Mobile_phone" title="Mobile phone"&gt;Mobile phone&lt;/a&gt;: &lt;a href="http://en.wikipedia.org/wiki/Gameloft" title="Gameloft"&gt;Gameloft&lt;/a&gt; released this game and its two sequels as mobile games.&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-5" title=""&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-6" title=""&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time#cite_note-7" title=""&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Audio" id="Audio"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt; &lt;span class="mw-headline"&gt;Audio&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Prince-of-persia-sof-ost-cover.jpg" class="image" title="Soundtrack"&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/34/Prince-of-persia-sof-ost-cover.jpg/180px-Prince-of-persia-sof-ost-cover.jpg" class="thumbimage" width="180" border="0" height="181" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Prince-of-persia-sof-ost-cover.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; Soundtrack&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The &lt;i&gt;&lt;b&gt;Prince of Persia: The Sands of Time Original Soundtrack&lt;/b&gt;&lt;/i&gt; was released November 3, 2003 by &lt;a href="http://en.wikipedia.org/wiki/Ubisoft" title="Ubisoft"&gt;Ubisoft&lt;/a&gt;. &lt;a href="http://en.wikipedia.org/wiki/Stuart_Chatwood" title="Stuart Chatwood"&gt;Stuart Chatwood&lt;/a&gt;, of the now defunct Canadian rock band &lt;a href="http://en.wikipedia.org/wiki/The_Tea_Party" title="The Tea Party"&gt;The Tea Party&lt;/a&gt; was selected as composer for the game in early 2002. He began drafting and writing material in late 2002 and began the recording process in January 2003. The vocals of &lt;a href="http://en.wikipedia.org/wiki/Maryem_Tollar" title="Maryem Tollar"&gt;Maryem Tollar&lt;/a&gt; are featured throughout the game. The ending credits song, "Time Only Knows", original by &lt;a href="http://en.wikipedia.org/wiki/UNDER17" title="UNDER17" class="mw-redirect"&gt;UNDER17&lt;/a&gt; and vocals &lt;a href="http://en.wikipedia.org/wiki/Momoi_Haruko" title="Momoi Haruko" class="mw-redirect"&gt;Momoi Haruko&lt;/a&gt;, is sang by &lt;a href="http://en.wikipedia.org/w/index.php?title=Cindy_Gomez&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Cindy Gomez (page does not exist)"&gt;Cindy Gomez&lt;/a&gt;.&lt;/p&gt; &lt;div class="tracklist" style="margin-right: 270px;"&gt; &lt;table id="collapsibleTable0" class="tracklist collapsible collapsed" style="border-width: 0px; width: 100%; border-collapse: collapse;" cellpadding="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th class="tlheader" colspan="10" style="border-width: 0pt; text-align: left; background-color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/th&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-3037324994761180176?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/3037324994761180176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=3037324994761180176' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/3037324994761180176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/3037324994761180176'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/prince-of-persia-sands-of-time.html' title='Prince of Persia: The Sands of Time'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_e7a6nidzp4E/SelXEIIoaYI/AAAAAAAAANU/zucD-n0N0WQ/s72-c/256px-Popsotcover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-6248143438753453089</id><published>2009-04-17T01:59:00.000-07:00</published><updated>2009-04-17T02:25:30.233-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: Undercover'/><title type='text'>Need for Speed: Undercover</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;        Need for Speed: Undercover&lt;/h1&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SehFzbhHERI/AAAAAAAAAMQ/PnNfkyYWD6E/s1600-h/Nfsuc-win-cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 363px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SehFzbhHERI/AAAAAAAAAMQ/PnNfkyYWD6E/s400/Nfsuc-win-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5325583309227888914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Need for Speed: Undercover&lt;/b&gt;&lt;/i&gt; is the 12th installment of the popular &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;racing&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt;, &lt;a href="http://en.wikipedia.org/wiki/Video_game_development" title="Video game development" class="mw-redirect"&gt;developed&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/wiki/EA_Black_Box" title="EA Black Box" class="mw-redirect"&gt;EA Black Box&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Video_game_publishing" title="Video game publishing" class="mw-redirect"&gt;published&lt;/a&gt; by &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt;. It was released on &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt;&lt;sup id="cite_ref-NGS2008_2-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NGS2008-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mobile_phone" title="Mobile phone"&gt;mobile phone&lt;/a&gt; in November 2008.&lt;sup id="cite_ref-Riccitiello1_8-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Riccitiello1-8" title=""&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-Riccitiello2_9-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Riccitiello2-9" title=""&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-tech2_10-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-tech2-10" title=""&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It is preceded by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet" title="Need for Speed: ProStreet"&gt;Need for Speed: ProStreet&lt;/a&gt;&lt;/i&gt;. According to EA, the game has sold over 5.2 million copies on all 9 platforms combined.&lt;sup id="cite_ref-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-11" title=""&gt;&lt;span&gt;[&lt;/span&gt;12&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Need For Speed: Undercover was also the last Need For Speed series available in PlayStation 2 version.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;Undercover&lt;/i&gt; features a new &lt;a href="http://en.wikipedia.org/wiki/Open_world" title="Open world"&gt;open world&lt;/a&gt; map&lt;sup id="cite_ref-GameRankings_rv_12-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-GameRankings_rv-12" title=""&gt;&lt;span&gt;[&lt;/span&gt;13&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; consisting of 100 miles (160 km) of road&lt;sup id="cite_ref-1UP.com-Q.26A_13-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP.com-Q.26A-13" title=""&gt;&lt;span&gt;[&lt;/span&gt;14&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and a large highway system, making it the largest Need for Speed "world" EA has created so far.&lt;sup id="cite_ref-1UP.com-Q.26A_13-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP.com-Q.26A-13" title=""&gt;&lt;span&gt;[&lt;/span&gt;14&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills.&lt;sup id="cite_ref-NFS:U-ps3_14-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; These four boroughs make up the city, &lt;a href="http://en.wikipedia.org/wiki/Tri-City" title="Tri-City"&gt;Tri-City&lt;/a&gt;.&lt;sup id="cite_ref-Metacritic_info_15-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Metacritic_info-15" title=""&gt;&lt;span&gt;[&lt;/span&gt;16&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor).&lt;sup id="cite_ref-NFS:U-ps3_14-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;Undercover&lt;/i&gt; also features a new contiguous highway system.&lt;sup id="cite_ref-IGN:_NFS-U_6-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN:_NFS-U-6" title=""&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In previous installments, highways were relatively small circuits concentrated within separate boroughs.&lt;sup id="cite_ref-NFS:MW-ps2_16-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:MW-ps2-16" title=""&gt;&lt;span&gt;[&lt;/span&gt;17&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In &lt;i&gt;Undercover&lt;/i&gt;, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit.&lt;sup id="cite_ref-NFS:U-ps3_14-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The longer highway length gives a more realistic shape, with long straight areas, gentle curves, &lt;a href="http://en.wikipedia.org/wiki/Rest_area" title="Rest area"&gt;rest areas&lt;/a&gt; and large &lt;a href="http://en.wikipedia.org/wiki/Interchange_%28road%29" title="Interchange (road)"&gt;interchanges&lt;/a&gt;.&lt;sup id="cite_ref-NFS:U-ps3_14-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.&lt;sup id="cite_ref-NFS:U-ps3_14-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SehHXJMR7kI/AAAAAAAAAMY/wJ5K_K2cWxI/s1600-h/911.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SehHXJMR7kI/AAAAAAAAAMY/wJ5K_K2cWxI/s400/911.jpg" alt="" id="BLOGGER_PHOTO_ID_5325585022295600706" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The police system is similar to &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted" title="Need for Speed: Most Wanted"&gt;&lt;i&gt;Most Wanted&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;&lt;i&gt;Carbon&lt;/i&gt;&lt;/a&gt;. It uses a similar bar graph at the bottom of the screen that moves between the blue "Evade" (shown as green on PS2 and Wii), on the right side, and the red "Busted", on the left side, depending on the player's speed and proximity to police.&lt;sup id="cite_ref-NFS:U-ps3_14-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The "Cooldown" period after evading pursuing police units returns as well, along with heat levels, speedbreaker and pursuit breakers. Also similar to &lt;i&gt;Most Wanted&lt;/i&gt; and &lt;i&gt;Carbon&lt;/i&gt;, police vehicles range from generic &lt;a href="http://en.wikipedia.org/wiki/Law_enforcement_agency" title="Law enforcement agency"&gt;city&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Police_vehicles_in_the_United_States_and_Canada" title="Police vehicles in the United States and Canada"&gt;patrol cars&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Law_enforcement_agency" title="Law enforcement agency"&gt;federal&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Police_vehicles_in_the_United_States_and_Canada" title="Police vehicles in the United States and Canada"&gt;pursuit cars&lt;/a&gt; accompanied by police heavy &lt;a href="http://en.wikipedia.org/wiki/Sport_utility_vehicle" title="Sport utility vehicle"&gt;SUVs&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Police_aircraft" title="Police aircraft"&gt;helicopters&lt;/a&gt;.&lt;sup id="cite_ref-NFS:U-ps3_14-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Unlike previous games, the type of police that appear is not entirely dependent on heat levels (i.e. high level police can appear at low heat levels and vice versa) but more on the player's wheelman level (i.e. progress through the game). At a high wheelman level, federal police will immediately join the pursuit, even if the player was at a low heat level.&lt;sup id="cite_ref-NFS:U-ps3_14-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-1UP_rv_17-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP_rv-17" title=""&gt;&lt;span&gt;[&lt;/span&gt;18&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Common police tactics such as &lt;a href="http://en.wikipedia.org/wiki/Car_chase" title="Car chase"&gt;road blocks&lt;/a&gt;, rolling road blocks, &lt;a href="http://en.wikipedia.org/wiki/Spike_strip" title="Spike strip"&gt;spike strips&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/PIT_maneuver" title="PIT maneuver"&gt;PIT maneuvers&lt;/a&gt; are all featured, although some are only used by federal police. In addition, the player gets to drive a police vehicle in a mission in career mode, which consists of stealing a &lt;a href="http://en.wikipedia.org/wiki/State_police" title="State police"&gt;state police&lt;/a&gt; car.&lt;sup id="cite_ref-NFS:U-ps3_14-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The damage system returns to &lt;i&gt;Undercover&lt;/i&gt; and is similar to &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet" title="Need for Speed: ProStreet"&gt;&lt;i&gt;Need for Speed: ProStreet&lt;/i&gt;&lt;/a&gt;. It differs from &lt;i&gt;ProStreet&lt;/i&gt; in that the damage is only cosmetic and does not adversely affect performance.&lt;sup id="cite_ref-NFS:U-ps3_14-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; However, a car can still be "Totaled" in the new "Highway Battle" mode and in some missions in career mode.&lt;sup id="cite_ref-NFS:U-ps3_14-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; During these missions a car damage bar is displayed, which indicates the amount of damage done to the player's vehicle.&lt;sup id="cite_ref-NFS:U-ps3_14-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The primary goal of these missions is to deliver certain cars without totaling them.&lt;sup id="cite_ref-NFS:U-ps3_14-12" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In general, damage is automatically repaired after every career race or police pursuit,&lt;sup id="cite_ref-NFS:U-ps3_14-13" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; unlike in &lt;i&gt;ProStreet&lt;/i&gt; where it had to be repaired by the player at a cost (either money or a "repair marker").&lt;sup id="cite_ref-Gamespot_rv_18-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Gamespot_rv-18" title=""&gt;&lt;span&gt;[&lt;/span&gt;19&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The customization of cars is similar to &lt;i&gt;Need for Speed: ProStreet&lt;/i&gt; but has been enhanced on the level of graphics and detail.&lt;sup id="cite_ref-Gametrailers_vid_19-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Gametrailers_vid-19" title=""&gt;&lt;span&gt;[&lt;/span&gt;20&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-Webwombat_Info_20-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Webwombat_Info-20" title=""&gt;&lt;span&gt;[&lt;/span&gt;21&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The new color palette and the "matte" paint were improved.&lt;sup id="cite_ref-Webwombat_Info_20-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Webwombat_Info-20" title=""&gt;&lt;span&gt;[&lt;/span&gt;21&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game also features aftermarket parts like &lt;i&gt;Carbon&lt;/i&gt; did.&lt;sup id="cite_ref-Msxbox-world_Info_21-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Msxbox-world_Info-21" title=""&gt;&lt;span&gt;[&lt;/span&gt;22&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; As a bonus, EA added a vinyl similar to the vinyl of the BMW M3 GTR in &lt;i&gt;Need For Speed: Most Wanted&lt;/i&gt;.&lt;sup id="cite_ref-Needforspeed.com_Media_22-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Needforspeed.com_Media-22" title=""&gt;&lt;span&gt;[&lt;/span&gt;23&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The player can gain reputation points as they progress through the game's story by participating in side missions or performing flashy maneuvers in a police chase.&lt;sup id="cite_ref-NFS:U-ps3_14-14" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In turn, this grants the player access to bonus missions, adding a small RPG-like element to gameplay.&lt;sup id="cite_ref-NFS:U-ps3_14-15" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SehHt7TNSmI/AAAAAAAAAMg/VP5YJ34MFKM/s1600-h/port-race.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SehHt7TNSmI/AAAAAAAAAMg/VP5YJ34MFKM/s400/port-race.jpg" alt="" id="BLOGGER_PHOTO_ID_5325585413703551586" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;A few days before &lt;i&gt;Undercover&lt;/i&gt;'s release, EA revealed a few plot details. A video was uploaded that showed the player evading capture from the Tri-City Police Department (TCPD).&lt;sup id="cite_ref-IGN:_Info_1-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN:_Info-1" title=""&gt;&lt;span&gt;[&lt;/span&gt;2&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Another source revealed that the player gets aided by detective Chase Linh and Lt. Jack Keller,&lt;sup id="cite_ref-IGN:_Info_1-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN:_Info-1" title=""&gt;&lt;span&gt;[&lt;/span&gt;2&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; whilst also making friends with a character named Carmen Mendez, played by singer and actress &lt;a href="http://en.wikipedia.org/wiki/Christina_Milian" title="Christina Milian"&gt;Christina Milian&lt;/a&gt;.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; In addition, six criminal characters were revealed, who are: Chau Wu; Gregory "G-Mac" MacDonald (a former undercover police officer from the TCPD, who's gone native, played by actor &lt;a href="http://en.wikipedia.org/wiki/David_Rees_Snell" title="David Rees Snell"&gt;David Rees Snell&lt;/a&gt; from the television series "&lt;a href="http://en.wikipedia.org/wiki/The_Shield" title="The Shield"&gt;The Shield&lt;/a&gt;"); Rose Largo played by actress Heather Fox; Hector Maio played by actor &lt;a href="http://en.wikipedia.org/wiki/Kurt_Caceres" title="Kurt Caceres"&gt;Kurt Caceres&lt;/a&gt; (from the television series "&lt;a href="http://en.wikipedia.org/wiki/Prison_Break" title="Prison Break"&gt;Prison Break&lt;/a&gt;"); Freddy "Nickel" Rogers played by actor Lawrence B. Adisa; Zack Maio played by actor &lt;a href="http://en.wikipedia.org/wiki/Joshua_Alba" title="Joshua Alba"&gt;Joshua Alba&lt;/a&gt; (brother of the actress &lt;a href="http://en.wikipedia.org/wiki/Jessica_Alba" title="Jessica Alba"&gt;Jessica Alba&lt;/a&gt;).&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", whilst Isabel "Izzy" Diaz (one of the "Blacklist" members in &lt;i&gt;Most Wanted&lt;/i&gt;) and Caleb Reece (the main antagonist in &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;&lt;i&gt;Underground 2&lt;/i&gt;&lt;/a&gt;) are listed as acquaintances to Hector Maio.&lt;sup id="cite_ref-Needforspeed.com_Info_23-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Needforspeed.com_Info-23" title=""&gt;&lt;span&gt;[&lt;/span&gt;24&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Additionally, Rachel Teller from &lt;i&gt;Underground 2&lt;/i&gt; is listed as an acquaintance to Rose Largo.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; However, these four characters don't appear in the game, making them only a loose connection between &lt;i&gt;Undercover&lt;/i&gt; and previous installments in the franchise. Ryan Cooper, the character in &lt;i&gt;ProStreet&lt;/i&gt;, is briefly referred to in dialog heard on a &lt;a href="http://en.wikipedia.org/wiki/Scanner_%28radio%29" title="Scanner (radio)"&gt;police scanner&lt;/a&gt;.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; During this sequence, a police officer says he has a man named, Ryan Cooper, in the back of his car who refuses to speak or remove his racing helmet (this is considered a reference to &lt;i&gt;ProStreet&lt;/i&gt; because Ryan Cooper never spoke or was seen without his helmet).&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SehJIklWReI/AAAAAAAAAMw/tNKYGV1dpuI/s1600-h/nissan.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SehJIklWReI/AAAAAAAAAMw/tNKYGV1dpuI/s400/nissan.jpg" alt="" id="BLOGGER_PHOTO_ID_5325586970973717986" border="0" /&gt;&lt;/a&gt;The player is set in the story as a police officer, who goes undercover into the criminal underground of Tri-City, a fictional city where the game is based.&lt;sup id="cite_ref-Metacritic_info_15-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Metacritic_info-15" title=""&gt;&lt;span&gt;[&lt;/span&gt;16&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The player has to take on dangerous 'jobs' and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate, consisting of illegal street racers and car thieves.&lt;sup id="cite_ref-NFS:U-ps3_14-16" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The player's only contacts to the police are federal handler Chase Linh, played by &lt;a href="http://en.wikipedia.org/wiki/Maggie_Q" title="Maggie Q"&gt;Maggie Q&lt;/a&gt;, and later Lt. Jack M. Keller played by &lt;a href="http://en.wikipedia.org/wiki/Paul_Pape" title="Paul Pape"&gt;Paul Pape&lt;/a&gt;.&lt;sup id="cite_ref-EAChannel2_24-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-EAChannel2-24" title=""&gt;&lt;span&gt;[&lt;/span&gt;25&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In time, the player begins to prove himself as an excellent racer and wheelman.&lt;sup id="cite_ref-NFS:U-ps3_14-17" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; As he goes deeper undercover, he ends up having to take out different criminal "friends" he meets but mistakenly frames Chau Wu, a ruthless leader of a crime syndicate.&lt;sup id="cite_ref-NFS:U-ps3_14-18" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Chau Wu then calls the player and tells him that there is only one thing he can do to redeem himself.&lt;sup id="cite_ref-NFS:U-ps3_14-19" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; There is a car stolen from the dockyards with incriminating evidence in it.&lt;sup id="cite_ref-NFS:U-ps3_14-20" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Chau Wu believes G-MAC stole it, and he wants it back.&lt;sup id="cite_ref-NFS:U-ps3_14-21" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In reality, Hector and Zack Maio are the ones who stole it, not realizing who the car belonged to.&lt;sup id="cite_ref-NFS:U-ps3_14-22" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Carmen, fearful that Chau Wu is coming after her, asks the player to take the &lt;a href="http://en.wikipedia.org/wiki/BMW_M6" title="BMW M6"&gt;BMW M6&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/Porsche_911_GT2" title="Porsche 911 GT2"&gt;Porsche 911 GT2&lt;/a&gt; on PS2 and Wii versions) from her, however, Chau Wu finds out that the player now has his car.&lt;sup id="cite_ref-NFS:U-ps3_14-23" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; He phones the player demanding the car back and will use Chase Linh as a hostage until the player does.&lt;sup id="cite_ref-NFS:U-ps3_14-24" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; As a result, the player takes the car to Chau Wu, hoping to save her but when he gets there, he discovers that Chase Linh has been working with Chau Wu all along.&lt;sup id="cite_ref-NFS:U-ps3_14-25" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Chase Linh then murders Chau Wu and his henchman with a silenced pistol recovered from Chau Wu in order to frame the player with his death and escapes in the car, taking any of Chau Wu's possessions that were in it with her.&lt;sup id="cite_ref-NFS:U-ps3_14-26" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The police, thinking the player is the killer, come after him but Lt. Jack Keller tells him to lose them and go after Chase.&lt;sup id="cite_ref-NFS:U-ps3_14-27" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Eventually, she is apprehended and charged.&lt;sup id="cite_ref-NFS:U-ps3_14-28" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Later, Lt. Keller tells the player that Carmen testified in return for not being charged for any criminal offences and that the evidence used against Chase Linh was Chau Wu's PDA, which contained information regarding the dockyard cars and other criminal activities.&lt;sup id="cite_ref-NFS:U-ps3_14-29" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In the last scene, Carmen asks the player to drive her to the university because she is currently attending as a med student.&lt;sup id="cite_ref-NFS:U-ps3_14-30" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;[&lt;/span&gt;15&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Development" id="Development"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Development&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Needforspeedundercoverporsche911gt3.jpg" class="image" title="A Porsche 911 GT3 RS in Need for Speed: Undercover."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/a/a0/Needforspeedundercoverporsche911gt3.jpg/180px-Needforspeedundercoverporsche911gt3.jpg" class="thumbimage" width="180" border="0" height="101" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Needforspeedundercoverporsche911gt3.jpg" class="internal" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt; A &lt;a href="http://en.wikipedia.org/wiki/Porsche_911_GT3_RS" title="Porsche 911 GT3 RS" class="mw-redirect"&gt;Porsche 911 GT3 RS&lt;/a&gt; in &lt;i&gt;Need for Speed: Undercover&lt;/i&gt;.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Electronic Arts &lt;a href="http://en.wikipedia.org/wiki/Chief_executive_officer" title="Chief executive officer"&gt;CEO&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/John_Riccitiello" title="John Riccitiello"&gt;John Riccitiello&lt;/a&gt;, stated that the previous release in the series (&lt;i&gt;ProStreet&lt;/i&gt;) was only "an okay game...[and was] not good"&lt;sup id="cite_ref-Riccitiello1_8-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Riccitiello1-8" title=""&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and that &lt;i&gt;Undercover&lt;/i&gt; would "be a much better game".&lt;sup id="cite_ref-Eurogamer_Info_25-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Eurogamer_Info-25" title=""&gt;&lt;span&gt;[&lt;/span&gt;26&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; He stated &lt;i&gt;Undercover&lt;/i&gt; would have a considerably longer &lt;a href="http://en.wikipedia.org/wiki/Software_development_process" title="Software development process"&gt;development cycle&lt;/a&gt; than its predecessors because the &lt;i&gt;Need for Speed&lt;/i&gt; development team had been split up into two teams, both of which would work on a two-year development cycle with future titles, alternating releases between them.&lt;sup id="cite_ref-Eurogamer_Info_25-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Eurogamer_Info-25" title=""&gt;&lt;span&gt;[&lt;/span&gt;26&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Riccitiello stated he was "torturing" the development team with a tight development cycle in the past.&lt;sup id="cite_ref-Eurogamer_Info_25-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Eurogamer_Info-25" title=""&gt;&lt;span&gt;[&lt;/span&gt;26&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; "When this change was implemented in mid-summer 2007, one team started working on &lt;i&gt;Undercover&lt;/i&gt; (giving it only a 16.5 month development cycle), while the other team (that finished &lt;i&gt;ProStreet&lt;/i&gt;) would start working on the next title."&lt;sup id="cite_ref-NFSUndercover.org_Info_26-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFSUndercover.org_Info-26" title=""&gt;&lt;span&gt;[&lt;/span&gt;27&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Riccitiello also stated &lt;i&gt;Undercover&lt;/i&gt; took inspiration from &lt;a href="http://en.wikipedia.org/wiki/Action_film" title="Action film"&gt;action films&lt;/a&gt; such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Transporter" title="The Transporter"&gt;The Transporter&lt;/a&gt;&lt;/i&gt;, with a large embedded &lt;a href="http://en.wikipedia.org/wiki/Narrative" title="Narrative"&gt;narrative&lt;/a&gt;.&lt;sup id="cite_ref-Riccitiello1_8-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Riccitiello1-8" title=""&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-Riccitiello2_9-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-Riccitiello2-9" title=""&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SehJYrfhaOI/AAAAAAAAAM4/dklX3Lsyp18/s1600-h/road-work-ahead.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SehJYrfhaOI/AAAAAAAAAM4/dklX3Lsyp18/s400/road-work-ahead.jpg" alt="" id="BLOGGER_PHOTO_ID_5325587247706237154" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;  &lt;p&gt;Frank Gibeau (President of the EA Games label) stated during development that due to the fact that the sales of &lt;i&gt;ProStreet&lt;/i&gt; didn't live up to EA's hopes for the game, the &lt;i&gt;Need for Speed&lt;/i&gt; franchise would go back to its roots (although &lt;i&gt;Undercover&lt;/i&gt; was already being developed before &lt;i&gt;ProStreet&lt;/i&gt;). "John Doyle (Developer at EA Black Box) said that &lt;i&gt;Undercover&lt;/i&gt; would feature a brand new &lt;a href="http://en.wikipedia.org/wiki/Game_mechanic" title="Game mechanic"&gt;game mechanic&lt;/a&gt; and a '&lt;i&gt;Most Wanted&lt;/i&gt;-ish' &lt;a href="http://en.wikipedia.org/wiki/Nonlinear_gameplay" title="Nonlinear gameplay"&gt;sandbox&lt;/a&gt; style of &lt;a href="http://en.wikipedia.org/wiki/Gameplay" title="Gameplay"&gt;gameplay&lt;/a&gt;."&lt;sup id="cite_ref-NFSUndercover.org_Info_26-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFSUndercover.org_Info-26" title=""&gt;&lt;span&gt;[&lt;/span&gt;27&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game was also provided with an all new damage system.&lt;sup id="cite_ref-tech2_10-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-tech2-10" title=""&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Andy Blackmore (Senior Vehicle Concept Artist at EA) explained how one of the &lt;a href="http://en.wikipedia.org/wiki/Porsche" title="Porsche"&gt;Porsche&lt;/a&gt; cars that was "conceptualized" in the game was then brought to life for the game from a brief description to being approved by Porsche.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SehKbYUL5KI/AAAAAAAAANA/_e61QY-vG-8/s1600-h/store-front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SehKbYUL5KI/AAAAAAAAANA/_e61QY-vG-8/s400/store-front.jpg" alt="" id="BLOGGER_PHOTO_ID_5325588393609651362" border="0" /&gt;&lt;/a&gt;&lt;span class="mw-headline"&gt;Reception&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Reception of &lt;i&gt;Undercover&lt;/i&gt; was generally met with complaints about the game's easy difficulty and repetitiveness. One reviewer went as far as recommending the game's competitors such as &lt;a href="http://en.wikipedia.org/wiki/Rockstar_Games" title="Rockstar Games"&gt;Rockstar Games&lt;/a&gt;' &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Midnight_Club:_Los_Angeles" title="Midnight Club: Los Angeles"&gt;Midnight Club: Los Angeles&lt;/a&gt;&lt;/i&gt; and &lt;a href="http://en.wikipedia.org/wiki/EA" title="EA"&gt;EA&lt;/a&gt;'s own &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Burnout_Paradise" title="Burnout Paradise"&gt;Burnout Paradise&lt;/a&gt;&lt;/i&gt;.&lt;sup id="cite_ref-IGN_rv_36-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv-36" title=""&gt;&lt;span&gt;[&lt;/span&gt;37&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/IGN" title="IGN"&gt;IGN&lt;/a&gt; review was harshly critical of the PS3 version of &lt;i&gt;Undercover&lt;/i&gt;, calling it a "poor game with a ton of problems"&lt;sup id="cite_ref-IGN_rv_pg3_39-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv_pg3-39" title=""&gt;&lt;span&gt;[&lt;/span&gt;40&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and with "practically zero redeeming qualities".&lt;sup id="cite_ref-IGN_rv_36-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv-36" title=""&gt;&lt;span&gt;[&lt;/span&gt;37&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; IGN also commented on how the reason for having an open world environment was lost because a player could only start an event from the map.&lt;sup id="cite_ref-IGN_rv_36-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv-36" title=""&gt;&lt;span&gt;[&lt;/span&gt;37&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; However, the Xbox 360 and the PC versions received a higher score in comparison to the PS3 version in the IGN review, due to the fewer severe problems that occurred.&lt;sup id="cite_ref-IGN_rv_pg3-PC_37-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv_pg3-PC-37" title=""&gt;&lt;span&gt;[&lt;/span&gt;38&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-IGN_rv_pg3-xbox_38-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv_pg3-xbox-38" title=""&gt;&lt;span&gt;[&lt;/span&gt;39&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/1UP.com" title="1UP.com"&gt;1UP.com&lt;/a&gt; review called the game only "fairly successful," but praised the games selection of cars and tighter handling on the vehicles.&lt;sup id="cite_ref-1UP_rv_17-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP_rv-17" title=""&gt;&lt;span&gt;[&lt;/span&gt;18&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; However, the "leveling" system that unlocks cars and upgrades was criticized for resembling "&lt;a href="http://en.wikipedia.org/wiki/Grind_%28gaming%29" title="Grind (gaming)"&gt;grinding&lt;/a&gt;".&lt;sup id="cite_ref-1UP_rv_17-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP_rv-17" title=""&gt;&lt;span&gt;[&lt;/span&gt;18&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;In general, sparse traffic, wide-open roads, and poor AI led to complaints about extremely easy difficulty, however, one reviewer commented on how this may have been a marketing ploy to target a wider audience.&lt;sup id="cite_ref-IGN_rv_36-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_rv-36" title=""&gt;&lt;span&gt;[&lt;/span&gt;37&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-GT_rv_35-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-GT_rv-35" title=""&gt;&lt;span&gt;[&lt;/span&gt;36&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-EG_rv_30-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-EG_rv-30" title=""&gt;&lt;span&gt;[&lt;/span&gt;31&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; The reception to the live-action cut scenes was almost universally negative, with many critics noting that the videos were poorly acted and lacked purpose.&lt;sup id="cite_ref-GT_rv_35-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-GT_rv-35" title=""&gt;&lt;span&gt;[&lt;/span&gt;36&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-1UP_rv_17-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-1UP_rv-17" title=""&gt;&lt;span&gt;[&lt;/span&gt;18&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The lack of connection between the crime fighting undercover cop story and the racing gameplay was particularly criticized by IGN who said, "You ... run missions where you steal cars, make 'special' deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. &lt;a href="http://en.wikipedia.org/w/index.php?title=Chase_Lihn&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Chase Lihn (page does not exist)"&gt;Chase Lihn&lt;/a&gt; will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]"&lt;sup id="cite_ref-IGN_xbox_rv_40-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-IGN_xbox_rv-40" title=""&gt;&lt;span&gt;[&lt;/span&gt;41&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Finally, the in-game &lt;a href="http://en.wikipedia.org/wiki/Frame_rate" title="Frame rate"&gt;frame rate&lt;/a&gt; received little praise, and GameSpot particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions.&lt;p&gt;&lt;br /&gt;&lt;sup id="cite_ref-NFS:U-ps3_14-15" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_12#cite_note-NFS:U-ps3-14" title=""&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-6248143438753453089?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/6248143438753453089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=6248143438753453089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/6248143438753453089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/6248143438753453089'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-undercover.html' title='Need for Speed: Undercover'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_e7a6nidzp4E/SehFzbhHERI/AAAAAAAAAMQ/PnNfkyYWD6E/s72-c/Nfsuc-win-cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-1685917909273484285</id><published>2009-04-16T23:26:00.000-07:00</published><updated>2009-04-16T23:52:33.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: ProStreet'/><title type='text'>Need for Speed: ProStreet</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;               Need for Speed: ProStreet&lt;/h1&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SeghTqDDE9I/AAAAAAAAALg/voCItCgsSH0/s1600-h/Nfsps-win-cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 363px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SeghTqDDE9I/AAAAAAAAALg/voCItCgsSH0/s400/Nfsps-win-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5325543180953916370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Need for Speed: ProStreet&lt;/b&gt;&lt;/i&gt; is the 11th installment of &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt;' popular &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;racing game&lt;/a&gt; series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt;. On May 21, 2007, &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt; published a &lt;a href="http://en.wikipedia.org/wiki/Teaser_trailer" title="Teaser trailer"&gt;teaser trailer&lt;/a&gt; of &lt;i&gt;ProStreet&lt;/i&gt;, and officially announced it ten days later.&lt;sup id="cite_ref-announcement_2-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-announcement-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It was released worldwide in November 2007.&lt;sup id="cite_ref-new_website_0-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-new_website-0" title=""&gt;&lt;span&gt;[&lt;/span&gt;1&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;p&gt;The demo, featuring two races, one speed challenge and one grip race, appeared on &lt;a href="http://en.wikipedia.org/wiki/Xbox_Live" title="Xbox Live"&gt;Xbox Live&lt;/a&gt; on October 26, 2007, on &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Store" title="PlayStation Store"&gt;PlayStation Store&lt;/a&gt; on November 1, 2007, and on &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;PC&lt;/a&gt; on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series.&lt;/p&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The game begins where a former street racer known as &lt;b&gt;Ryan Cooper&lt;/b&gt; enters a challenge day and wins it with a &lt;a href="http://en.wikipedia.org/wiki/Nissan_240SX" title="Nissan 240SX"&gt;Nissan 240SX&lt;/a&gt;. Ryan is mocked by &lt;b&gt;Ryo Watanabe&lt;/b&gt; the &lt;i&gt;Showdown King&lt;/i&gt; .&lt;/p&gt; &lt;p&gt;He then moves on to &lt;i&gt;Battle Machine&lt;/i&gt; a famous race organization and he dominates it. He then moves onto &lt;i&gt;Showdown Chicago&lt;/i&gt; promoted by &lt;i&gt;Super Promotion&lt;/i&gt; and the best organization is introduced, the &lt;b&gt;Super Promotion&lt;/b&gt; , there are other organizations in each specific event such as the &lt;b&gt;Noise bomb&lt;/b&gt; for drift, &lt;b&gt;G Effect&lt;/b&gt; that are a circuit crew, &lt;b&gt;ROGUE SPEED&lt;/b&gt; which is for drag, and &lt;b&gt;Nitrocide&lt;/b&gt; for speed runs. Each organization has a top race team, &lt;b&gt;Apex Glide&lt;/b&gt;, &lt;b&gt;Touge Union&lt;/b&gt;, &lt;b&gt;Grip Runners&lt;/b&gt;, &lt;b&gt;Aftermix&lt;/b&gt;, and &lt;b&gt;Boxcut&lt;/b&gt;, respectively. Ryan dominates the showdown and moves onto &lt;b&gt;React Team Sessions&lt;/b&gt;. He then moves onto another &lt;i&gt;Showdown&lt;/i&gt; and dominates it. He then receives invites to elite organizations of the four &lt;i&gt;Kings&lt;/i&gt; of Drag, Drift, Grip and Speed challenge. He beats them and earns their crowns and dominates enough organizations and showdowns to face Ryo who drives a &lt;a href="http://en.wikipedia.org/wiki/Mitsubishi_Lancer_Evolution_X" title="Mitsubishi Lancer Evolution X" class="mw-redirect"&gt;Mitsubishi Lancer Evolution X&lt;/a&gt;. Ryan beats him and the &lt;b&gt;Super Promotion&lt;/b&gt; team leaves Ryo. Ryan then becomes &lt;i&gt;Street King&lt;/i&gt; owning all the crowns of the &lt;i&gt;Kings&lt;/i&gt; and becomes the best racer in the country.&lt;/p&gt; &lt;p&gt;&lt;a name="Gameplay" id="Gameplay"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_e7a6nidzp4E/SegiqZNpdLI/AAAAAAAAALo/PnsjEBVxvic/s1600-h/pro-street.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_e7a6nidzp4E/SegiqZNpdLI/AAAAAAAAALo/PnsjEBVxvic/s400/pro-street.jpg" alt="" id="BLOGGER_PHOTO_ID_5325544671083590834" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;Need for Speed: ProStreet&lt;/i&gt; has taken the series in a different direction of gameplay. All racing in &lt;i&gt;ProStreet&lt;/i&gt; takes place solely on closed tracks, making &lt;i&gt;ProStreet&lt;/i&gt; the first game in the series since &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_II" title="Need for Speed II"&gt;Need for Speed II&lt;/a&gt;&lt;/i&gt; that doesn't animate &lt;a href="http://en.wikipedia.org/wiki/Street_racing" title="Street racing"&gt;illegal racing&lt;/a&gt;. Rather, the type of racing appears to be Touring Car Racing. The &lt;a href="http://en.wikipedia.org/wiki/Performance_tuning" title="Performance tuning"&gt;performance tuning&lt;/a&gt; feature is enhanced, compared to previous versions, especially &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#Car_customization" title="Need for Speed: Carbon"&gt;Autosculpt&lt;/a&gt;. Unlike &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Carbon&lt;/a&gt;, where only certain &lt;a href="http://en.wikipedia.org/wiki/Body_kit" title="Body kit"&gt;body kits&lt;/a&gt; can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.&lt;sup id="cite_ref-announcement_2-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-announcement-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.&lt;/li&gt;&lt;li&gt;In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the &lt;a href="http://en.wikipedia.org/wiki/PS2" title="PS2" class="mw-redirect"&gt;PS2&lt;/a&gt; version), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. &lt;b&gt;Normal Grip&lt;/b&gt; races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. &lt;b&gt;Grip Class&lt;/b&gt; races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In &lt;b&gt;Time Attack&lt;/b&gt;, the driver with the fastest overall single lap time wins the event. In &lt;b&gt;Sector Shootout&lt;/b&gt; the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.&lt;/li&gt;&lt;li&gt;In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 180mph.&lt;/li&gt;&lt;li&gt;In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted" title="Need for Speed: Most Wanted"&gt;Need for Speed: Most Wanted&lt;/a&gt;, and is followed by Speedtrap events in &lt;i&gt;Undercover&lt;/i&gt;.&lt;/li&gt;&lt;li&gt;In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Other than gameplay itself, &lt;i&gt;ProStreet&lt;/i&gt; features detailed damage modeling, unlike previous &lt;i&gt;Need for Speed&lt;/i&gt; games (except for &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_High_Stakes" title="Need for Speed: High Stakes"&gt;High Stakes&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Porsche_Unleashed" title="Need for Speed: Porsche Unleashed"&gt;Porsche Unleashed&lt;/a&gt;&lt;/i&gt;) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.&lt;sup id="cite_ref-announcement_2-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-announcement-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;ProStreet&lt;/i&gt; features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (all versions except the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; versions).&lt;/p&gt; &lt;p&gt;The &lt;i&gt;Speedbreaker&lt;/i&gt; does not return for &lt;i&gt;ProStreet&lt;/i&gt; (as the game lacks a police presence; the &lt;i&gt;Speedbreaker&lt;/i&gt; was mostly intended for police evasion, however it returns for the &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt; version of the game).&lt;/p&gt; &lt;p&gt;&lt;a name="Online" id="Online"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt; &lt;/h3&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/Segk1D8UOJI/AAAAAAAAAMI/K3YA2kJOsPk/s1600-h/react.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/Segk1D8UOJI/AAAAAAAAAMI/K3YA2kJOsPk/s400/react.jpg" alt="" id="BLOGGER_PHOTO_ID_5325547053375568018" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h3&gt;&lt;span class="mw-headline"&gt;Online&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Online modes are not featured in the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; versions. However the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Windows_PC" title="Windows PC" class="mw-redirect"&gt;Windows PC&lt;/a&gt; versions feature online mode. Unlike previous &lt;i&gt;Need for Speed&lt;/i&gt; titles, it is much more integrated into the game; as long as a player is connected to the &lt;a href="http://en.wikipedia.org/wiki/Internet" title="Internet"&gt;Internet&lt;/a&gt; and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built car can also be shared online via &lt;i&gt;blueprints&lt;/i&gt;, with the creator being given credit whenever their car setup is used for a leaderboard.&lt;sup id="cite_ref-online_3-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-online-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Development" id="Development"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt; &lt;span class="mw-headline"&gt;Development&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The official title was leaked several months before the official announcement. &lt;b&gt;Soft Club&lt;/b&gt;, the Russian distributor of the game, unveiled the name and release date of the game in February 2007.&lt;sup id="cite_ref-Russia3_4-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-Russia3-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;a href="http://en.wikipedia.org/wiki/EA" title="EA"&gt;EA&lt;/a&gt; had not until the official announcement on May 31, 2007, given any clue about the game's title&lt;/p&gt;&lt;h3&gt;&lt;span class="mw-headline"&gt;Cars&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;There are a total of 55 playable cars in &lt;i&gt;ProStreet&lt;/i&gt;.(46 on the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt;)(76 with add-ons)&lt;/p&gt; &lt;p&gt;The &lt;b&gt;Collector's Edition&lt;/b&gt; for &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;PC&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; adds another 5 new cars. It is available via download.&lt;/p&gt; &lt;p&gt;A Booster Pack for PC, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; added another 16 cars that were made available via download.&lt;/p&gt; &lt;p&gt;The total number of cars available in NFS Pro Street (if the player purchases both the collectors edition upgrade and the booster pack) is 76.&lt;/p&gt; &lt;p&gt;&lt;a name="Characters" id="Characters"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Characters&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;In &lt;i&gt;Prostreet&lt;/i&gt;, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a &lt;i&gt;King&lt;/i&gt;; however, his face is never seen, as he wears a helmet all the time in the footage. He also never speaks, much like the main character in the games from &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground" title="Need for Speed: Underground"&gt;Need for Speed: Underground&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Need for Speed: Carbon&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;i&gt;ProStreet&lt;/i&gt; features some girls cast as characters in the game:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Krystal_Forscutt" title="Krystal Forscutt"&gt;Krystal Forscutt&lt;/a&gt;, a former &lt;a href="http://en.wikipedia.org/wiki/Big_Brother_Australia" title="Big Brother Australia"&gt;Big Brother Australia&lt;/a&gt; contestant,&lt;/li&gt;&lt;li&gt;and &lt;a href="http://en.wikipedia.org/wiki/Sayoko_Ohashi" title="Sayoko Ohashi"&gt;Sayoko Ohashi&lt;/a&gt; are starting girls.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;All three announcers voices heard throughout ProStreet's career mode are real-life, professional race commentators :&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Jarod DeAnda (Big-Jay Battle Machine &amp;amp; Noise Bomb) announces live at all &lt;a href="http://en.wikipedia.org/wiki/Formula_D" title="Formula D"&gt;Formula D&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/John_Hindhaugh" title="John Hindhaugh"&gt;John Hindhaugh&lt;/a&gt; (Roger Evans from R3act Team Sesssions &amp;amp; G-Effect) is the long-term host of &lt;a href="http://en.wikipedia.org/wiki/Radio_Le_Mans" title="Radio Le Mans"&gt;Radio Le Mans&lt;/a&gt;,&lt;/li&gt;&lt;li&gt;JBird (J-Mack from Super Promotion, Noise Bomb &amp;amp; Rogue Speed) is the official voice of &lt;a href="http://www.nopi.net/" class="external text" title="http://www.nopi.net/" rel="nofollow"&gt;NOPI&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;In &lt;i&gt;ProStreet&lt;/i&gt;, there are five &lt;i&gt;Kings&lt;/i&gt; that Ryan must defeat in a set of challenges to become the &lt;i&gt;Street King&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegkMW6AxiI/AAAAAAAAAMA/-G3b0IzbliI/s1600-h/noise-bomb.jpg"&gt;&lt;img style="cursor: pointer; width: 493px; height: 320px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegkMW6AxiI/AAAAAAAAAMA/-G3b0IzbliI/s400/noise-bomb.jpg" alt="" id="BLOGGER_PHOTO_ID_5325546354091542050" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Expansions" id="Expansions"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Expansions&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;The Collector's Edition is available at the &lt;a href="http://en.wikipedia.org/wiki/EA_Store" title="EA Store"&gt;EA Store&lt;/a&gt; for the &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;PC&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; unlocking 5 more cars and 4 more career race days.&lt;sup id="cite_ref-eastore_5-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-eastore-5" title=""&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;An expansion pack branded by Energizer Lithium is also available. It adds 16 cars (2 free and 14 purchase) and 2 tracks.This also disables all cheats for the game.&lt;sup id="cite_ref-eastore2_6-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nfs_prostreet#cite_note-eastore2-6" title=""&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Customization" id="Customization"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Customization&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Players have a wide variety of decals, vinyls, and paint colours, all very similar to the previous games in the series. Additional extras have been added as well. Players have a huge variety of body modifications, such as rims, hoods, body kits, mufflers, spoilers and roof scoops. The &lt;i&gt;Autosculpt&lt;/i&gt; feature, which was first introduced in &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Need for Speed: Carbon&lt;/a&gt;, is featured in &lt;i&gt;ProStreet&lt;/i&gt; and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is for the most part the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. &lt;i&gt;Autosculpt&lt;/i&gt; can affect everything, from your cars handling to downforce. &lt;i&gt;ProStreet&lt;/i&gt; now allows you to modify stock and wide &lt;a href="http://en.wikipedia.org/wiki/Body_kits" title="Body kits" class="mw-redirect"&gt;body kits&lt;/a&gt; as well as &lt;a href="http://en.wikipedia.org/wiki/Hood_%28vehicle%29" title="Hood (vehicle)"&gt;hoods&lt;/a&gt;, roof scoops, &lt;a href="http://en.wikipedia.org/wiki/Wheel" title="Wheel"&gt;wheels&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Spoiler_%28automotive%29" title="Spoiler (automotive)"&gt;spoilers&lt;/a&gt; etc. A new feature called the &lt;a href="http://en.wikipedia.org/wiki/Windtunnel" title="Windtunnel" class="mw-redirect"&gt;Windtunnel&lt;/a&gt; is introduced on the PC, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; versions of the game. It is not available on &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; versions. The Windtunnel, along with &lt;i&gt;Autosculpt&lt;/i&gt;, can help you alter and refine your car's performance.&lt;/p&gt; &lt;p&gt;&lt;a name="Locations" id="Locations"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_e7a6nidzp4E/SegjXy-3zAI/AAAAAAAAALw/dx4MI9V483g/s1600-h/plymouth-hemi-cuda.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_e7a6nidzp4E/SegjXy-3zAI/AAAAAAAAALw/dx4MI9V483g/s400/plymouth-hemi-cuda.jpg" alt="" id="BLOGGER_PHOTO_ID_5325545451095051266" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Locations&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Many of the races take place on well-known roads. Locations include Chicago (&lt;a href="http://en.wikipedia.org/wiki/Meigs_Field" title="Meigs Field"&gt;Meigs Field&lt;/a&gt; Airport; now disused), &lt;a href="http://en.wikipedia.org/wiki/Nevada" title="Nevada"&gt;Nevada&lt;/a&gt;, Europe, Tokyo Docklands (Daikoku Futo parking area), and the &lt;a href="http://en.wikipedia.org/wiki/Autobahn" title="Autobahn"&gt;Autobahn&lt;/a&gt; (A100 Berlin ring road). The &lt;a href="http://en.wikipedia.org/wiki/Texas_World_Speedway" title="Texas World Speedway"&gt;Texas World Speedway&lt;/a&gt;, a real track in Texas used by the &lt;a href="http://en.wikipedia.org/wiki/SCCA" title="SCCA" class="mw-redirect"&gt;SCCA&lt;/a&gt; and in the 70s &lt;a href="http://en.wikipedia.org/wiki/NASCAR" title="NASCAR"&gt;NASCAR&lt;/a&gt;, and also the &lt;a href="http://en.wikipedia.org/wiki/Infineon_Raceway" title="Infineon Raceway"&gt;Infineon Raceway&lt;/a&gt;, available in the &lt;a href="http://en.wikipedia.org/wiki/NASCAR" title="NASCAR"&gt;NASCAR&lt;/a&gt; configuration as "&lt;a href="http://en.wikipedia.org/w/index.php?title=GP_Circuit&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="GP Circuit (page does not exist)"&gt;GP Circuit&lt;/a&gt;". The game also includes many other real world tracks such as &lt;a href="http://en.wikipedia.org/wiki/Portland_International_Raceway" title="Portland International Raceway"&gt;Portland International Raceway&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Willow_Springs_International_Motorsports_Park" title="Willow Springs International Motorsports Park"&gt;Willow Springs International Motorsports Park&lt;/a&gt; in the USA, &lt;a href="http://en.wikipedia.org/wiki/Autopolis" title="Autopolis"&gt;Autopolis&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Ebisu_Circuit" title="Ebisu Circuit"&gt;Ebisu Circuit&lt;/a&gt; in Japan, and &lt;a href="http://en.wikipedia.org/wiki/Mondello_Park" title="Mondello Park"&gt;Mondello Park&lt;/a&gt; in Ireland. The tracks are the same in all versions of &lt;i&gt;ProStreet&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Reception" id="Reception"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Reception&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;ProStreet&lt;/i&gt; has been given a rating of 7.0 (good) by &lt;a href="http://en.wikipedia.org/wiki/GameSpot" title="GameSpot"&gt;GameSpot&lt;/a&gt; for &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt;, a 6.5 (fair) for &lt;a href="http://en.wikipedia.org/wiki/Windows_PC" title="Windows PC" class="mw-redirect"&gt;Windows PC&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, and a 4.0 (bad) for &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PSP&lt;/a&gt;, as well as a 7.0 rating by &lt;a href="http://en.wikipedia.org/wiki/Game_Informer" title="Game Informer"&gt;Game Informer&lt;/a&gt; for all platforms. Both reviews have cited the lack of police in the game, the handling of cars being unrealistic, and the fact that &lt;i&gt;ProStreet&lt;/i&gt; strays away from its traditional roots of street racing as reasons for the ratings, as well "an overload of &lt;a href="http://en.wikipedia.org/wiki/In-game_advertising" title="In-game advertising"&gt;in-game advertising&lt;/a&gt; and a higher hardware requirement (causing poor sales on the Windows version)." The &lt;a href="http://en.wikipedia.org/wiki/IGN" title="IGN"&gt;IGN&lt;/a&gt;.com review of the &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;PC&lt;/a&gt; version seems a bit more realistic as far as the list of complaints goes. The rating was a 6.9 (passable) but it mentioned the common complaint was that all of the cars had shoddy performance and terribly unrealistic handling.. (However, the handling physics are suprisingly accurate, which may account for lower sales, as the NFS brand is generally an arcade racer, as opposed to a simulation) &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/VideoGaiden" title="VideoGaiden"&gt;videoGaiden&lt;/a&gt;&lt;/i&gt; lambasted the game in its 2007 Christmas special, having harshly criticised its predecessors in the previous two years. The main criticism was that the game was as lacking in substance as the previous installments, but also lacked the high production values of those titles. These were the lowest ratings ever in the series despite higher sales of the next game, &lt;i&gt;Undercover&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; versions were also criticized due to missing content, downgraded graphics and frame rate issues.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-1685917909273484285?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/1685917909273484285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=1685917909273484285' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/1685917909273484285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/1685917909273484285'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-prostreet.html' title='Need for Speed: ProStreet'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_e7a6nidzp4E/SeghTqDDE9I/AAAAAAAAALg/voCItCgsSH0/s72-c/Nfsps-win-cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-5280757497029374113</id><published>2009-04-16T23:09:00.000-07:00</published><updated>2009-04-16T23:51:35.254-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: Carbon'/><title type='text'>Need for Speed: Carbon</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;                   Need for Speed: Carbon&lt;/h1&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegdejrPwqI/AAAAAAAAAKw/5h-cRHN4IEM/s1600-h/cc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 363px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegdejrPwqI/AAAAAAAAAKw/5h-cRHN4IEM/s400/cc.jpg" alt="" id="BLOGGER_PHOTO_ID_5325538970175521442" border="0" /&gt;&lt;/a&gt;&lt;i&gt;&lt;b&gt;Need for Speed: Carbon&lt;/b&gt;&lt;/i&gt;, also known as &lt;i&gt;&lt;b&gt;NFS Carbon&lt;/b&gt;&lt;/i&gt; or &lt;i&gt;&lt;b&gt;NFSC&lt;/b&gt;&lt;/i&gt; is an &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt; video game belonging to the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt; series. It is the tenth installment, preceded by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted" title="Need for Speed: Most Wanted"&gt;Need for Speed: Most Wanted&lt;/a&gt;&lt;/i&gt;, succeeded by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet" title="Need for Speed: ProStreet"&gt;Need for Speed: ProStreet&lt;/a&gt;&lt;/i&gt; in release order and succeded by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Undercover" title="Need For Speed: Undercover" class="mw-redirect"&gt;Need For Speed: Undercover&lt;/a&gt;&lt;/i&gt; in chronological order. &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Game_Boy_Advance" title="Game Boy Advance"&gt;Game Boy Advance&lt;/a&gt; versions of the game are called &lt;i&gt;&lt;b&gt;Need For Speed Carbon: Own the City&lt;/b&gt;&lt;/i&gt;, and is set in a fictional city named Coast City with a significantly different storyline. This version features different AI abilities&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and also features the Audi TT and the Chevrolet Cobalt SS.&lt;/p&gt;&lt;h2&gt;&lt;br /&gt;&lt;span class="mw-headline"&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Background&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;Need for Speed: Carbon&lt;/i&gt; was first shown in &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;EA&lt;/a&gt;'s montage at &lt;a href="http://en.wikipedia.org/wiki/Nintendo" title="Nintendo"&gt;Nintendo&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/E3" title="E3"&gt;E³&lt;/a&gt; 2006 conference and booth and was the cover story in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Game_Informer" title="Game Informer"&gt;Game Informer&lt;/a&gt;&lt;/i&gt; magazine issue of July 2006. &lt;i&gt;Carbon&lt;/i&gt; is the first in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt; series to be released for all &lt;a href="http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generation%29" title="History of video game consoles (seventh generation)"&gt;seventh generation&lt;/a&gt; consoles. &lt;i&gt;Carbon&lt;/i&gt; features some of cars of its predecessors; namely &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Need for Speed: Underground 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted" title="Need for Speed: Most Wanted"&gt;Need for Speed: Most Wanted&lt;/a&gt;, but also incorporates many new additions including the &lt;a href="http://en.wikipedia.org/wiki/Audi_Le_Mans_quattro" title="Audi Le Mans quattro"&gt;Audi Le Mans quattro&lt;/a&gt;, the &lt;a href="http://en.wikipedia.org/wiki/Chrysler" title="Chrysler"&gt;Chrysler&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Chrysler_300C" title="Chrysler 300C"&gt;300C SRT 8&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Chevrolet" title="Chevrolet"&gt;Chevrolet's&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Chevrolet_Chevelle" title="Chevrolet Chevelle"&gt;Chevelle SS&lt;/a&gt; and the &lt;a href="http://en.wikipedia.org/wiki/Toyota" title="Toyota"&gt;Toyota&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Toyota_MR2" title="Toyota MR2"&gt;MR2 Spyder&lt;/a&gt;. Carbon features the Canadian actress and model &lt;a href="http://en.wikipedia.org/wiki/Emmanuelle_Vaugier" title="Emmanuelle Vaugier"&gt;Emmanuelle Vaugier&lt;/a&gt; as &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_series_characters#Nikki_2" title="Need for Speed series characters" class="mw-redirect"&gt;Nikki&lt;/a&gt;, the player's main source of help and ally in the Career storyline. The game is now available for use with &lt;a href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X"&gt;Mac OS X&lt;/a&gt;. &lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;Need for Speed: Carbon&lt;/i&gt; debuted at number one on the UK All Format Gaming Chart on its first week of release, beating &lt;a href="http://en.wikipedia.org/wiki/Konami" title="Konami"&gt;Konami&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer" title="Pro Evolution Soccer"&gt;Pro Evolution Soccer&lt;/a&gt;&lt;/i&gt;.&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Collector.27s_Edition" id="Collector.27s_Edition"&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="EA_Download_version" id="EA_Download_version"&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Plot" id="Plot"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt; &lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_e7a6nidzp4E/Sege7JtCocI/AAAAAAAAAK4/HYiuVU4cX5M/s1600-h/c1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_e7a6nidzp4E/Sege7JtCocI/AAAAAAAAAK4/HYiuVU4cX5M/s400/c1.jpg" alt="" id="BLOGGER_PHOTO_ID_5325540560931561922" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt; &lt;p&gt;Driving through Carbon Canyon in route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In present day, former Police Sergeant now turned &lt;a href="http://en.wikipedia.org/wiki/Bounty_hunter" title="Bounty hunter"&gt;bounty hunter&lt;/a&gt; Cross in his &lt;a href="http://en.wikipedia.org/wiki/Chevrolet_Corvette" title="Chevrolet Corvette"&gt;Chevrolet Corvette&lt;/a&gt; chases the player down the canyon &lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-5" title=""&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; leading to his &lt;a href="http://en.wikipedia.org/wiki/BMW_M3_GTR#M3_GTR" title="BMW M3 GTR" class="mw-redirect"&gt;BMW M3 GTR&lt;/a&gt; being totaled. Shortly before Cross can arrest the player, Darius and his crew arrive. Darius compensates Cross, and the player meets up with Nikki, an ex-girlfriend, on bad terms.&lt;sup id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-6" title=""&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji (&lt;a href="http://en.wikipedia.org/wiki/Tuner_%28car%29" title="Tuner (car)"&gt;Tuners&lt;/a&gt;), Angie (&lt;a href="http://en.wikipedia.org/wiki/Muscle_cars" title="Muscle cars" class="mw-redirect"&gt;Muscle cars&lt;/a&gt;), and Wolf (&lt;a href="http://en.wikipedia.org/wiki/Supercar" title="Supercar"&gt;Exotics&lt;/a&gt;). Beating each racer one by one, the player meets up with racers who want to join the player's crew; several of the defecting crew members slowly reveal their observations regarding the night the player took off from Palmont.&lt;sup id="cite_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-7" title=""&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Owning all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along to get more territory. When Darius leaves, the player, on the brink of being arrested by Cross, is saved by Nikki who tells him that she now realizes everything that happened months ago after piecing together her view of the night and the viewpoints of the other racers.&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-8" title=""&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Realizing that Darius was ultimately liable for the player's fall that fateful night, the Player attempts to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up the player's reputation once and for all.&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#cite_note-9" title=""&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Winning races against "Stacked Deck", the player gets his chance to meet Darius in the canyon. But he tells the player that he will, again, have to beat the previous three bosses in the canyons to battle him. Beating them, the player ultimately fights Darius and defeats him. Knowing the rules, Darius hands over his &lt;a href="http://en.wikipedia.org/wiki/Audi_R8" title="Audi R8"&gt;Audi Le Mans Quattro&lt;/a&gt; to the player and leaves from Palmont but not without warning the player to &lt;i&gt;"enjoy it while it lasts, there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up...&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The gameplay is based upon rival &lt;a href="http://en.wikipedia.org/wiki/Street_racing" title="Street racing"&gt;street racing&lt;/a&gt; crews.&lt;/p&gt; &lt;p&gt;Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.&lt;/p&gt; &lt;p&gt;In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.&lt;/p&gt; &lt;p&gt;Unlike &lt;i&gt;Need for Speed: Most Wanted&lt;/i&gt; and &lt;i&gt;Underground&lt;/i&gt;, &lt;i&gt;Carbon&lt;/i&gt; had no drag racing. However, &lt;i&gt;Carbon&lt;/i&gt; features the return of &lt;a href="http://en.wikipedia.org/wiki/Drifting_%28motorsport%29" title="Drifting (motorsport)"&gt;drift&lt;/a&gt; racing, a mode that had been included in two previous installments &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground" title="Need For Speed: Underground" class="mw-redirect"&gt;Need For Speed: Underground&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2" title="Need For Speed: Underground 2" class="mw-redirect"&gt;Underground 2&lt;/a&gt;&lt;/i&gt;, but omitted from &lt;i&gt;Carbon&lt;/i&gt;&lt;span style="padding-left: 0.1em;"&gt;'&lt;/span&gt;s predecessor, &lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Most_Wanted" title="Need For Speed: Most Wanted" class="mw-redirect"&gt;&lt;i&gt;Most Wanted&lt;/i&gt;&lt;/a&gt;; and new style of race, Canyon Racing, based on Japanese &lt;a href="http://en.wikipedia.org/wiki/Touge" title="Touge"&gt;Touge&lt;/a&gt; races. There are four types of Canyon Races: Canyon Duel, Canyon Race, Canyon Checkpoint and Canyon Drift. Canyon Duels consists of two stages. In the first stage the follower gains points contingent on how tight and aggressive he/she can follow the leader. In the second stage the follower takes the lead and loses points depending on how good the first stage leader follows the follower. The follower wins the duel by reaching the finish line with the most points. The leader loses the race if the follower passes the leader for ten seconds. The follower loses the race if he/she falls behind for ten seconds. Either car will lose the race if one falls off the cliff. Checkpoint races works the same way Tollbooth races worked in &lt;i&gt;Most Wanted&lt;/i&gt; — players must get from one point to another within the allotted time.&lt;/p&gt; &lt;p&gt;There is also the ability now to upload one's in-game screenshots to &lt;a href="http://www.needforspeed.com/" class="external text" title="http://www.needforspeed.com/" rel="nofollow"&gt;the &lt;i&gt;Need for Speed&lt;/i&gt; website&lt;/a&gt;, complete with stats and modifications. Also, the Windows, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.&lt;/p&gt; &lt;p&gt;In the PS2 edition of the game, some of the aftermarket wheels cannot be unlocked, only can be seen on other racers.&lt;/p&gt; &lt;p&gt;&lt;a name="Controls" id="Controls"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/Segff3X0osI/AAAAAAAAALI/4ib6FMpsBfw/s1600-h/c6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 405px; height: 277px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/Segff3X0osI/AAAAAAAAALI/4ib6FMpsBfw/s400/c6.jpg" alt="" id="BLOGGER_PHOTO_ID_5325541191665885890" border="0" /&gt;&lt;/a&gt;&lt;span class="mw-headline"&gt;Controls&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Control of the actual game play varies on among the different consoles. The &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3"&gt;PlayStation 3&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; control steering through the use of their joysticks, while acceleration and braking as well as other controls can be configured and mapped to the different buttons on the controllers. On &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Windows&lt;/a&gt;, joysticks and wheel controllers are supported, as well as those that support &lt;a href="http://en.wikipedia.org/wiki/Force_feedback" title="Force feedback" class="mw-redirect"&gt;force feedback&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Wii" title="Wii"&gt;Wii&lt;/a&gt; lacks online game play, but fully supports the use of the &lt;a href="http://en.wikipedia.org/wiki/Wii_Remote" title="Wii Remote"&gt;Wii Remote&lt;/a&gt;. &lt;/p&gt; &lt;p&gt;&lt;a name="Features" id="Features"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt; &lt;span class="mw-headline"&gt;Features&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="Car_customization" id="Car_customization"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Car customization&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFSCarbonAudiLeMansQuattro%26LamborghiniLP640.jpg" class="image" title="A heavily modified Audi Le Mans Quattro is compared to a stock Lamborghini Murciélago LP640 , showing the &amp;quot;Autosculpt&amp;quot; feature of the game."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/9/99/NFSCarbonAudiLeMansQuattro%26LamborghiniLP640.jpg/200px-NFSCarbonAudiLeMansQuattro%26LamborghiniLP640.jpg" class="thumbimage" width="200" border="0" height="242" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFSCarbonAudiLeMansQuattro%26LamborghiniLP640.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;i&gt;Carbon&lt;/i&gt; features a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customed vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike &lt;i&gt;Most Wanted&lt;/i&gt;, all of Carbon's performance tuning/enhancing and car customizing is done inside the safe house.&lt;/p&gt;&lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegfoQAIGOI/AAAAAAAAALQ/BdDvE10TB94/s1600-h/c3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegfoQAIGOI/AAAAAAAAALQ/BdDvE10TB94/s400/c3.jpg" alt="" id="BLOGGER_PHOTO_ID_5325541335716337890" border="0" /&gt;&lt;/a&gt;&lt;span class="mw-headline"&gt;Characters&lt;/span&gt;&lt;/h3&gt;As with &lt;i&gt;Need for Speed: Most Wanted&lt;/i&gt;, players will interact with key storyline characters (Darius, Nikki, Cross, Angie, Wolf, and Kenji) ranging from antagonists, and selectable "crew members" in which some claim to be connected to the player's central plot. &lt;p&gt;The player will run a crew throughout career mode and will run into several major crews, minor crews, and "hireable" crew members as career mode progresses.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Mysterious Stranger&lt;/b&gt;: Cast by &lt;a href="http://en.wikipedia.org/w/index.php?title=Dan_Rizzuto&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Dan Rizzuto (page does not exist)"&gt;Dan Rizzuto&lt;/a&gt;. The player of the game.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Nikki&lt;/b&gt; (Drafter/Mechanic): Cast by &lt;a href="http://en.wikipedia.org/wiki/Emmanuelle_Vaugier" title="Emmanuelle Vaugier"&gt;Emmanuelle Vaugier&lt;/a&gt;. Drives a Ford GT. The Mysterious Stranger's girlfriend, who eventually becomes a selectable crew member later in the game. It is disputed that this is the same character that was in the earlier game &lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2" title="Need For Speed: Underground 2" class="mw-redirect"&gt;Need For Speed: Underground 2&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Darius&lt;/b&gt;: Cast by &lt;a href="http://en.wikipedia.org/wiki/Tahmoh_Penikett" title="Tahmoh Penikett"&gt;Tahmoh Penikett&lt;/a&gt;. Drives an Audi Le Mans quattro. Leader of Stacked Deck located in Silverton. Helps the Mysterious Stranger escape in the beginning, but apparently has a hidden agenda as the game progresses. Late in the game, he fires his old crew and replaces them with the defeated leaders of the other three gangs so his team is made up of Angie, Kenji, and Wolf. He also gives them upgrades for their cars. To win the game, the player must defeat him in the final Canyon Duel.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Cross&lt;/b&gt;: Cast by &lt;a href="http://en.wikipedia.org/w/index.php?title=Dean_McKenzie&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Dean McKenzie (page does not exist)"&gt;Dean McKenzie&lt;/a&gt;. drives a Chevrolet Corvette Z06. Formerly a police sergeant who lost his job after failing to stop the Mysterious Stranger from escaping Rockport in NFS:MW. Currently works as a bounty hunter bringing street racers to justice.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Angie&lt;/b&gt;: Cast by &lt;a href="http://en.wikipedia.org/w/index.php?title=Danielle_Kremeniuk&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Danielle Kremeniuk (page does not exist)"&gt;Danielle Kremeniuk&lt;/a&gt;. Drives a 1969 Dodge Charger R/T, and later a 2006 &lt;a href="http://en.wikipedia.org/wiki/Dodge_Challenger" title="Dodge Challenger"&gt;Dodge Challenger&lt;/a&gt; Concept. Leader of 21st Street located in Kempton, prefers muscle cars.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Kenji&lt;/b&gt;: Cast by &lt;a href="http://en.wikipedia.org/w/index.php?title=Ken_Kirby&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Ken Kirby (page does not exist)"&gt;Ken Kirby&lt;/a&gt;. Drives a &lt;a href="http://en.wikipedia.org/wiki/Mazda_RX-7" title="Mazda RX-7"&gt;Mazda RX-7&lt;/a&gt;, later Mitsubishi Lancer Evolution. Leader of Bushido located in Downtown Palmont, prefers tuner cars.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Wolf&lt;/b&gt;: Cast by Shaw Madson. Drives an Aston Martin DB9, later Lamborghini Murcielago. Leader of TFK located in Fortuna, prefers exotic cars.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Colin&lt;/b&gt; (Drafter/Fabricator): Cast by &lt;a href="http://en.wikipedia.org/w/index.php?title=Steve_Lawlor&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Steve Lawlor (page does not exist)"&gt;Steve Lawlor&lt;/a&gt;. Wolf's second who is willing to join you after you beat Wolf because he only wants to keep racing.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Neville&lt;/b&gt; (Blocker/Fixer): Cast by &lt;a href="http://en.wikipedia.org/wiki/Chris_Gauthier" title="Chris Gauthier"&gt;Chris Gauthier&lt;/a&gt;. The first person you recruit for your team in the game.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sal&lt;/b&gt; (Scout/Fabricator): Cast by &lt;a href="http://en.wikipedia.org/wiki/Elias_Toufexis" title="Elias Toufexis"&gt;Elias Toufexis&lt;/a&gt;. Sal is your 'biggest fan' who joins you after winning some territory.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Samson&lt;/b&gt; (Blocker/Fixer): Cast by &lt;a href="http://en.wikipedia.org/wiki/Noah_Danby" title="Noah Danby"&gt;Noah Danby&lt;/a&gt;. Former member of Angie's 21st Street who becomes selectable after beating Angie.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Yumi&lt;/b&gt; (Scout/Mechanic): Cast by &lt;a href="http://en.wikipedia.org/wiki/Melody." title="Melody."&gt;melody.&lt;/a&gt;, who is also featured on the song "Feel the Rush". Former member of Kenji's Bushido who becomes selectable after beating Kenji.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Race_types" id="Race_types"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Race types&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 402px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Nfscarbon.jpg" class="image" title="A Mitsubishi Lancer Evolution IX and a Lamborghini Gallardo in a Canyon Duel--a game mode that resembles touge."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/14/Nfscarbon.jpg/400px-Nfscarbon.jpg" class="thumbimage" width="400" border="0" height="225" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Nfscarbon.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;i&gt;Need for Speed: Carbon&lt;/i&gt; features 10 race types as follows: Sprint, Circuit, Drift, Checkpoint, Race Wars, Canyon Duel, Canyon Sprint, Canyon Drift, Canyon Checkpoint, and Speedtrap. Some race types are accessible only through the game's Challenge Series set.&lt;/p&gt; &lt;p&gt;Most of &lt;i&gt;Carbon's&lt;/i&gt; focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "Canyon Duel", borrowed from Japanese &lt;a href="http://en.wikipedia.org/wiki/Touge" title="Touge"&gt;Touge&lt;/a&gt; races.&lt;/p&gt; &lt;p&gt;&lt;a name="Pursuit_system" id="Pursuit_system"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Pursuit system&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;As with &lt;i&gt;Most Wanted&lt;/i&gt;, cops are everywhere in &lt;i&gt;Carbon&lt;/i&gt;. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with &lt;i&gt;Need for Speed: Most Wanted&lt;/i&gt;, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities. The Collector's Edition features three additional heat levels.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since November 2008" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The police cars in Carbon are almost identical to that of &lt;a href="http://en.wikipedia.org/wiki/Most_Wanted" title="Most Wanted"&gt;Most Wanted&lt;/a&gt;'s. The only difference is the police department logo (Palmont Police Department) and the change of the &lt;a href="http://en.wikipedia.org/wiki/Corvette_C6" title="Corvette C6" class="mw-redirect"&gt;Corvette C6&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Corvette_Z06" title="Corvette Z06"&gt;Corvette Z06&lt;/a&gt;. The helicopter however only appears in cut scenes in Carbon and will not be involved in chases unlike that of &lt;a href="http://en.wikipedia.org/wiki/Most_Wanted" title="Most Wanted"&gt;Most Wanted&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Although the pursuit system is similar to &lt;i&gt;Most Wanted&lt;/i&gt;, this feature has been reprogrammed in &lt;i&gt;Carbon&lt;/i&gt; to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since October 2007" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Car_types" id="Car_types"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Car types&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Players can choose from many licensed cars divided into three classes as follows: Tuners, muscle cars, and exotic cars. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players can choose a class to start career mode on which the set of unlocks will be different. Players can also unlock cars that are reserved for quick races as the players progress throughout the game and earn reward cards.&lt;/p&gt; &lt;p&gt;There are three types of cars featured in the game:&lt;/p&gt;&lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/Segf8Yvjn6I/AAAAAAAAALY/hC53b7omun8/s1600-h/need-for-speed+cc.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/Segf8Yvjn6I/AAAAAAAAALY/hC53b7omun8/s400/need-for-speed+cc.jpg" alt="" id="BLOGGER_PHOTO_ID_5325541681660141474" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Tuner cars have the best handling, a decent acceleration, but a low top speed.&lt;/li&gt;&lt;li&gt;Exotic cars have the highest top speed, but have decent acceleration and handling.&lt;/li&gt;&lt;li&gt;Muscle cars have the best acceleration with a decent top speed, but have the worst handling.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Location" id="Location"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Location&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;There are three major canyons in &lt;b&gt;Palmont&lt;/b&gt;, East, West and Carbon Canyons. A major coastal area covers the southwestern part of the city. There are also some major rivers and a lake near Carbon Canyon.&lt;/p&gt; &lt;p&gt;The city is divided into four parts at the beginning of the game, one for each of the major crews. However, when you complete the career mode, Palmont is no longer divided, because all of the city is your territory. There is a highway system going around all of Palmont.&lt;/p&gt; &lt;p&gt;Also note that the location for Need for Speed Carbon: Own the City is not Palmont City but a fictional city named Coast City, because the storyline is mostly different. Coast City is a suburb of Palmont City.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-5280757497029374113?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/5280757497029374113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=5280757497029374113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/5280757497029374113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/5280757497029374113'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-carbon.html' title='Need for Speed: Carbon'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_e7a6nidzp4E/SegdejrPwqI/AAAAAAAAAKw/5h-cRHN4IEM/s72-c/cc.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-4180099064796150280</id><published>2009-04-16T22:50:00.001-07:00</published><updated>2009-04-16T23:49:46.387-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: Most Wanted'/><title type='text'>Need for Speed: Most Wanted</title><content type='html'>&lt;h1 id="firstHeading" class="firstHeading"&gt;       Need for Speed: Most Wanted&lt;/h1&gt;                                        &lt;br /&gt;                             &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegY1F4TfPI/AAAAAAAAAKQ/baxyBtSd07c/s1600-h/m.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 361px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegY1F4TfPI/AAAAAAAAAKQ/baxyBtSd07c/s400/m.jpg" alt="" id="BLOGGER_PHOTO_ID_5325533859756080370" border="0" /&gt;&lt;/a&gt;&lt;i&gt;&lt;b&gt;Need for Speed: Most Wanted&lt;/b&gt;&lt;/i&gt;(&lt;i&gt;&lt;b&gt;NFS:MW&lt;/b&gt;&lt;/i&gt;) is a &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;racing&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt;, developed by &lt;a href="http://en.wikipedia.org/wiki/EA_Black_Box" title="EA Black Box" class="mw-redirect"&gt;EA Black Box&lt;/a&gt; and first released by &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt; in North America on November 11, 2005. It is part of the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt; series of games. The game reintroduces police chases into a large body of the game's &lt;a href="http://en.wikipedia.org/wiki/Street_racing" title="Street racing"&gt;street racing&lt;/a&gt;-oriented gameplay, with certain (but not all) customization options from the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground" title="Need for Speed: Underground"&gt;Need for Speed: Underground&lt;/a&gt;&lt;/i&gt; series. The game is also succeeded by &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Need for Speed: Carbon&lt;/a&gt;&lt;/i&gt;, which serves as a &lt;a href="http://en.wikipedia.org/wiki/Sequel" title="Sequel"&gt;sequel&lt;/a&gt; to &lt;i&gt;Most Wanted&lt;/i&gt;. &lt;p&gt;&lt;i&gt;Most Wanted&lt;/i&gt; has been released for &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Windows&lt;/a&gt;-based &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;personal computers&lt;/a&gt;, the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Nintendo GameCube"&gt;Nintendo GameCube&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; (as a &lt;a href="http://en.wikipedia.org/wiki/Launch_title" title="Launch title" class="mw-redirect"&gt;launch title&lt;/a&gt;), &lt;a href="http://en.wikipedia.org/wiki/Game_Boy_Advance" title="Game Boy Advance"&gt;Game Boy Advance&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mobile_phone" title="Mobile phone"&gt;mobile phones&lt;/a&gt;. Another version of &lt;i&gt;Most Wanted,&lt;/i&gt; titled &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#Need_for_Speed:_Most_Wanted:_5-1-0" title=""&gt;Need for Speed: Most Wanted: 5-1-0&lt;/a&gt;&lt;/i&gt; has been released for the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt;.&lt;/p&gt; Need for Speed: Most Wanted 'Black Edition', a collector's edition of &lt;i&gt;Most Wanted&lt;/i&gt;, was released in celebration of the &lt;i&gt;Need for Speed&lt;/i&gt; series' tenth anniversary and in conjunction with the release of &lt;i&gt;Most Wanted&lt;/i&gt;. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature &lt;a href="http://en.wikipedia.org/wiki/DVD" title="DVD"&gt;DVD&lt;/a&gt; that contains interviews and videos about the game. The Black Edition was released for &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt; in the United States and Australia;&lt;sup id="cite_ref-Black_Edition_release_0-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-Black_Edition_release-0" title=""&gt;&lt;span&gt;[&lt;/span&gt;1&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; only the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; version of Black Edition was released additionally for Europe.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Plot&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The player arrives in a fictional city of Rockport with a heavily modified &lt;a href="http://en.wikipedia.org/wiki/BMW_M3_GTR#M3_GTR" title="BMW M3 GTR" class="mw-redirect"&gt;BMW M3 GTR&lt;/a&gt; (The player from &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Need for Speed: Underground 2&lt;/a&gt; drove from Bayview to Rockport). Following &lt;b&gt;Mia Townsend&lt;/b&gt; (played by &lt;a href="http://en.wikipedia.org/wiki/Josie_Maran" title="Josie Maran"&gt;Josie Maran&lt;/a&gt;), the player proves his driving prowess as he is pursued by a veteran police officer named &lt;b&gt;Sergeant Cross&lt;/b&gt;, who vows to take down the player and end street racing in Rockport.&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence &lt;b&gt;Razor&lt;/b&gt; Callahan, sabotage and seize the player's car.&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Without a car to escape in, the player is arrested by Cross, but is later released due to lack of evidence.&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-5" title=""&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Mia picks up the player and then informs the player about Razor's new status on the &lt;i&gt;Blacklist&lt;/i&gt;, a group of 15 drivers most wanted by the Rockport Police Department. She then helps the player by assisting the player in acquiring a new car and working his way up the Blacklist. Rivals are defeated one by one, and the player is rewarded with reputation, new rides, and ride improvements with every Blacklist member taken down. As new boroughs are opened up throughout Rockport ( Rosewood, Camden Beach, and Downtown Rockport ), Mia also sets up &lt;a href="http://en.wikipedia.org/wiki/Safehouse" title="Safehouse" class="mw-redirect"&gt;safehouses&lt;/a&gt; for the player to lie low in, in exchange for placement of "side bets" on the player's races.&lt;/p&gt; &lt;p&gt;The final challenge for the #1 spot on the &lt;a href="http://en.wikipedia.org/wiki/Blacklist" title="Blacklist"&gt;Blacklist&lt;/a&gt; pits the player in a race against Razor, with the player emerging as the victor, thus reclaiming the BMW. When Razor refuses to relinquish ownership of the car and attacks Mia after she confiscates the keys from Razor, she subdues him, while revealing herself to be an undercover officer. Mia throws the keys to the player, and tells him to escape the incoming police force. Razor is taken into custody and the player is pursued by the entire Rockport Police Department under the command of Cross.&lt;sup id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-6" title=""&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The player manages to slip away from Cross and abandons Rockport City by launching the BMW over an old incomplete bridge that Mia points out to the player in her last phone call.&lt;sup id="cite_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-7" title=""&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; After the player's escape, Cross brings up the player's rap sheet and adds him to the National Most Wanted List. In addition to Razor, the entire Blacklist is arrested with the "help" of the player.&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-8" title=""&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Need for Speed: Carbon&lt;/a&gt;'&lt;/i&gt;s storyline acts as a sequel, set at an undetermined time just after &lt;i&gt;Most Wanted&lt;/i&gt;.&lt;/p&gt;&lt;h3&gt;&lt;span class="mw-headline"&gt;Cut scenes&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegaypkLQcI/AAAAAAAAAKY/QAC3Wx0VxCk/s1600-h/m1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 378px; height: 300px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegaypkLQcI/AAAAAAAAAKY/QAC3Wx0VxCk/s400/m1.jpg" alt="" id="BLOGGER_PHOTO_ID_5325536016818979266" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt; &lt;p&gt;The &lt;a href="http://en.wikipedia.org/wiki/Cut_scene" title="Cut scene"&gt;cut scenes&lt;/a&gt; in the game are &lt;a href="http://en.wikipedia.org/wiki/Live-action" title="Live-action"&gt;live-action&lt;/a&gt; videos shot with real actors and set pieces, and &lt;a href="http://en.wikipedia.org/wiki/Computer-generated_imagery" title="Computer-generated imagery"&gt;CGI&lt;/a&gt; effects are added to car exteriors and environments for extra visual flair. The videos are presented in a significantly different style from the &lt;i&gt;Underground&lt;/i&gt; series, and this presentation of cut scenes is used again in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Carbon&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Undercover" title="Need for Speed: Undercover"&gt;Undercover&lt;/a&gt;&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Gameplay" id="Gameplay"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;i&gt;Most Wanted&lt;/i&gt;, like other &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed_series" title="Need for Speed series" class="mw-redirect"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt; games, is essentially a &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;driving and racing game&lt;/a&gt;, where the player selects one car and races against a time limit or other racers to reach a destination. &lt;a href="http://en.wikipedia.org/wiki/Car_chase" title="Car chase"&gt;Police chases&lt;/a&gt; have once again been integrated into certain racing sessions, in which the police employ vehicles and tactics to stop the player's car and arrest the player, like &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit" title="Need for Speed: Hot Pursuit" class="mw-redirect"&gt;Need for Speed: Hot Pursuit&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2" title="Need for Speed: Hot Pursuit 2"&gt;Need for Speed: Hot Pursuit 2&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon"&gt;Need for Speed: Carbon&lt;/a&gt;. As players take control of faster cars and increasingly rely on &lt;a href="http://en.wikipedia.org/wiki/Nitrous" title="Nitrous"&gt;nitrous oxide speed boosts&lt;/a&gt;, the oxide meter now refills automatically for the first time since its introduction in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground" title="Need for Speed: Underground"&gt;Underground&lt;/a&gt;&lt;/i&gt;, and driving sequences become fast-paced and intense similar to the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Burnout_%28series%29" title="Burnout (series)"&gt;Burnout&lt;/a&gt;&lt;/i&gt; series.&lt;/p&gt; &lt;p&gt;Three distinct regions are offered in the city of Rockport, along with cycling weather. There is no racing at night; all events take place between sunrise and sunset. A &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29" title="Grand Theft Auto (series)"&gt;Grand Theft Auto&lt;/a&gt;&lt;/i&gt;-like Free Roam mode is provided as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Need for Speed: Underground 2&lt;/a&gt;&lt;/i&gt;, but is still limited to Career mode, as well as pursuit-based events in other modes.&lt;/p&gt; &lt;p&gt;&lt;a name="Modes" id="Modes"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Modes&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;The game provides players with three game modes. The Quick Race mode allows the player to select a car and an event and immediately start racing. The available cars and events are unlocked as the player progresses through the storyline in the Career mode. Achieving goals by winning races and performing a number of actions, dubbed "Milestones", during police pursuits, as well as a minimum Bounty are needed to advance in the storyline and race against any of the mode's 15 Blacklist racers. In the &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; version, the player is awarded with &lt;a href="http://en.wikipedia.org/wiki/Xbox_Live#Gamerscore" title="Xbox Live"&gt;Achievement Points&lt;/a&gt; each time a Blacklist opponent is defeated. Career mode introduces a new feature - the ability to win a Blacklist opponent's car ("&lt;a href="http://en.wikipedia.org/wiki/Pink_slip" title="Pink slip"&gt;pink slip&lt;/a&gt;"), bonus functions, extra cash or car parts and decors, after defeating the opponent in question. These come in the form of six markers - the rival's pink slip (which is concealed as a bonus marker), two bonus function markers, and three custom backroom parts markers of which there is a body part, visual upgrade, and performance marker ("Junkman Marker") that the player can select - of which the player can choose only two. New cars and parts are also unlocked as the player progresses through Career mode by beating Blacklist racers.&lt;/p&gt; &lt;p&gt;In addition to the Quick Race and Career modes, there is also a "Challenge" mode comprised of 68 progressively difficult challenges where players are required to successfully complete Tollbooth races and pursuit challenges, such as tagging a number of police cars. The pre-tuned cars used in each Challenge is fixed, ranging from mostly Career cars with poor handling to traffic vehicles such as a cement truck or police cars. Additional bonus cars may be unlocked as the player progresses through Challenge mode.&lt;/p&gt; &lt;p&gt;In terms of actual variations of races, &lt;i&gt;Most Wanted&lt;/i&gt; inherits several racing modes prevalent in its &lt;i&gt;Underground&lt;/i&gt; predecessors. The game's four existing modes: &lt;b&gt;Circuit&lt;/b&gt; races, point-to-point &lt;b&gt;Sprint&lt;/b&gt; races, &lt;b&gt;lap knockout&lt;/b&gt; races and &lt;b&gt;Drag&lt;/b&gt; races, remain largely unchanged since the first iteration of &lt;i&gt;Underground&lt;/i&gt;, while Drifting, Street X, Underground Racing League tournaments and Outrun racing are removed. Meanwhile, &lt;i&gt;Most Wanted&lt;/i&gt; see the introduction of two new racing variations, which places emphasis on speed. The first mode is known as &lt;b&gt;"Tollbooth,"&lt;/b&gt; where a player races alone to designated checkpoints along a point-to-point route before time runs out; the more time a player has as they reach a toll booth, the more time they have to arrive at the next one. The second mode, dubbed &lt;b&gt;"Speedtrap"&lt;/b&gt;, sees racers competing with each other to get the highest accumulated speed record at multiple traffic cameras. At a speed trap/traffic camera, players accelerate their car to aim for the highest possible speed. Accumulated speed is reduced over a period of time after an opponent crosses the finish line first.&lt;/p&gt;&lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegbFxsglaI/AAAAAAAAAKg/vC_7aEDphq8/s1600-h/m4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegbFxsglaI/AAAAAAAAAKg/vC_7aEDphq8/s400/m4.jpg" alt="" id="BLOGGER_PHOTO_ID_5325536345418929570" border="0" /&gt;&lt;/a&gt;&lt;span class="mw-headline"&gt;Pursuit system&lt;/span&gt;&lt;/h3&gt;&lt;i&gt;Most Wanted&lt;/i&gt; features pursuit evasion in the game for the first time since &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2" title="Need for Speed: Hot Pursuit 2"&gt;Need for Speed: Hot Pursuit 2&lt;/a&gt;. In Career mode, police pursuits may occur during a race or during free roaming through the city, depending on the frequency of the police units in the area and the offenses players have committed. The player can initiate a pursuit immediately from the game's Safe House or menu by choosing an unfinished Milestone or a Bounty challenge. Pursuits can also be initiated by selecting an appropriate Challenge in Challenge mode. Traffic offenses committed by the player are known in game as &lt;i&gt;Infractions&lt;/i&gt;. These include speeding, excessive speeding, reckless driving, damage to property, hit and run (the player hits traffic and continues moving), ramming a police unit, immobilizing a police unit, dodging roadblocks, dodging spikestrips, and others. &lt;p&gt;The police pursuit system is significantly more complex than its previous &lt;i&gt;Hot Pursuit&lt;/i&gt; incarnations. The manner in which the police handle a player is now determined by the "heat level" of the player's current car (although this has been similarly utilized in &lt;i&gt;Hot Pursuit 2&lt;/i&gt;). Heat levels, which increase with the length of a police pursuit and the amount of damage caused by the player during the pursuit, add a twist to the pursuit. The higher the car's heat level, the more aggressive the police units are against the player, employing additional tactics and tools, such as &lt;a href="http://en.wikipedia.org/wiki/Roadblock" title="Roadblock"&gt;roadblocks&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Spike_strip" title="Spike strip"&gt;spike strips&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Police_helicopter" title="Police helicopter" class="mw-redirect"&gt;police helicopters&lt;/a&gt; and heavier and faster police cars such as police &lt;a href="http://en.wikipedia.org/wiki/SUV" title="SUV" class="mw-redirect"&gt;SUV&lt;/a&gt;'s. Up to five police cars may be observed pursuing a single car at Heat level 1 and up to twenty-five may be present in Heat level 5 (thirty police cars are pursuing the player's car in the final pursuit). There are five heat levels in the game (with a hidden sixth and seventh heat level at the end of Career mode and in the Black Edition respectively), three authoritative levels (Civic/Local, State, and Federal), and ten police vehicles.&lt;/p&gt; &lt;p&gt;Players will have to be careful in pursuits as a higher wanted level may prompt Cross to join the pursuit in a &lt;a href="http://en.wikipedia.org/wiki/Chevrolet_Corvette_C6.R" title="Chevrolet Corvette C6.R"&gt;Chevrolet Corvette C6&lt;/a&gt; with customized paintwork.&lt;span class="reference plainlinksneverexpand" id="ref_Cross.27_Corvette"&gt;&lt;sup&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Cross%27_Corvette" class="external autonumber" title="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Cross'_Corvette" rel="nofollow"&gt;[1]&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;In Career mode, pursuits are integrated into the game in such a way that it is necessary to challenge Blacklist racers. Completing "Milestones," which involves committing at least a specified amount of traffic offenses or pursuit lengths during a chase, and collecting an amount of "Bounty", a form of credit accumulated as players continue to evade the police or damage police units, are requirements. A car's Heat level may be reduced by changing the physical appearance of a car by changing body parts or paint color, an alternative to lowering the players heat is by using another purchased car with a lower heat level to race in the streets. &lt;a href="http://en.wikipedia.org/wiki/Rap_sheet" title="Rap sheet" class="mw-redirect"&gt;Rap Sheets&lt;/a&gt;, with records such as the player's infractions, cost to state, deployed tactics and pursuit lengths, are also available for viewing by "hacking" into police records, and also includes the player's standing in each individual record against those of other Blacklist racers.&lt;/p&gt; &lt;p&gt;Players are provided with several additional features which are useful during pursuits. The Speedbreaker, provided within the driving interface, slows down time (similar to &lt;a href="http://en.wikipedia.org/wiki/Bullet_time" title="Bullet time" class="mw-redirect"&gt;bullet time&lt;/a&gt;), momentarily adds weight to the player's car allowing it to become more difficult for other vehicles (especially police vehicles) to push around, and induces a &lt;a href="http://en.wikipedia.org/wiki/Drifting_%28motorsport%29" title="Drifting (motorsport)"&gt;drift&lt;/a&gt;. This allows the player a limited amount of time to quickly maneuver the car out of difficult situations, or assess an escape route through a road block or spike strip blockade.&lt;span class="reference plainlinksneverexpand" id="ref_Speed_.26_pursuit_breaker_in_races"&gt;&lt;sup&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Speed_&amp;amp;_pursuit_breaker_in_races" class="external autonumber" title="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Speed_&amp;amp;_pursuit_breaker_in_races" rel="nofollow"&gt;[2]&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt; Another feature in &lt;i&gt;Most Wanted&lt;/i&gt; are Pursuit Breakers, road-side objects which are designed to collapse when a player uses their car to knock down its support, either damaging or disabling following police cars (which can be visually seen in many cases). In one example, if a player smashes through a &lt;a href="http://en.wikipedia.org/wiki/Filling_station" title="Filling station"&gt;gas station&lt;/a&gt;, the roof of the station falls crushing unlucky police units following them.&lt;span class="reference plainlinksneverexpand" id="ref_Speed_.26_pursuit_breaker_in_races2"&gt;&lt;sup&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Speed_&amp;amp;_pursuit_breaker_in_races2" class="external autonumber" title="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#endnote_Speed_&amp;amp;_pursuit_breaker_in_races2" rel="nofollow"&gt;[3]&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt; In addition, players are also required to ensure that they are not spotted again by the police shortly after evading all police units; a "Cooldown" period is required to be met before police units give up and cancel a perimeter search of the player's car. Cooldown spots, hiding spots where players may park in, are also scattered around the city in places like underground carparks, helping to shorten the Cooldown period and end pursuits quickly.&lt;/p&gt; &lt;p&gt;While the game features police cars, including those in the form of fictional police cruisers, &lt;a href="http://en.wikipedia.org/wiki/Pontiac_GTO#Revival" title="Pontiac GTO"&gt;Pontiac GTOs&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Chevrolet_Corvette_C6" title="Chevrolet Corvette C6"&gt;Chevrolet Corvette C6s&lt;/a&gt;, and fictional &lt;a href="http://en.wikipedia.org/wiki/SUV" title="SUV" class="mw-redirect"&gt;SUVs&lt;/a&gt;, &lt;i&gt;Most Wanted&lt;/i&gt; does not allow players to play as a pursuing police in chases. However, players may drive several police cars in Challenge mode, but are solely used in checkpoint races and police pursuits, where the police are still pursuing the player. Police cars are also accesable via special Save creator that unlocks hidden vehicles in game such as the plain Red M3-GTR and traffic cars. It's also revealed that the police cruisers have a much better performance than the early-stage player cars. Non-undercover police cars are coded that when the player drives them, they're physically breakable but won't break down. Cross' Custom Chervolet Corvette is shown to be one of the few cars that can break down in the player's hands.&lt;/p&gt; &lt;p&gt;&lt;a name="Online_play" id="Online_play"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Online play&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;A decision was made not to include online play for the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; version (including the Black Edition, despite fan requests&lt;sup class="noprint Inline-Template"&gt;&lt;span title="The material in the vicinity of this tag may use weasel words or too-vague attribution. since March 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Avoid_weasel_words" title="Wikipedia:Avoid weasel words"&gt;who?&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt;). However, the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable" title="PlayStation Portable"&gt;PlayStation Portable&lt;/a&gt; version of the game would support this feature.&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-9" title=""&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Both the PlayStation 2 versions of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground" title="Need for Speed: Underground"&gt;Underground&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Underground 2&lt;/a&gt;&lt;/i&gt; had previously included online play.&lt;/p&gt; &lt;p&gt;EA eased support to the Windows version of the game very early in its life cycle, The latest patch for the Windows version (1.3) was released on December 6, 2005.&lt;sup id="cite_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#cite_note-10" title=""&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Graphics" id="Graphics"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Graphics&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFSMW360Screen.jpg" class="image" title="Promotional screenshot of Rockport's fall foliage of Most Wanted for the Xbox 360 with Porsche 911 Turbo S."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/c/c4/NFSMW360Screen.jpg" class="thumbimage" width="300" border="0" height="191" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFSMW360Screen.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; Promotional screenshot of Rockport's fall foliage of &lt;i&gt;Most Wanted&lt;/i&gt; for the &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; with &lt;a href="http://en.wikipedia.org/wiki/Porsche_996" title="Porsche 996"&gt;Porsche 911 Turbo S&lt;/a&gt;.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The depiction between all of the versions graphics-wise are not the same especially on portable versions. The &lt;a href="http://en.wikipedia.org/wiki/PSP" title="PSP"&gt;PSP&lt;/a&gt; version (also known as &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#Need_for_Speed:_Most_Wanted:_5-1-0" title="Need for Speed: Most Wanted"&gt;Need for Speed: Most Wanted: 5-1-0&lt;/a&gt;) has a lower &lt;a href="http://en.wikipedia.org/wiki/Frame_rate" title="Frame rate"&gt;frame rate&lt;/a&gt; as well as most other games, due to hardware restrictions. The &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt; version, of course, varies by hardware and can look better compared to the console versions. The recommended hardware or above has a similar frame rate to the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt; versions. It should also be noted that game makes heavy use of the &lt;a href="http://en.wikipedia.org/wiki/High_dynamic_range_rendering" title="High dynamic range rendering"&gt;HDRR&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Motion_blur" title="Motion blur"&gt;motion blur&lt;/a&gt; effects to give a more realistic feel.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Most Wanted&lt;/i&gt;, like the &lt;i&gt;Underground&lt;/i&gt; series, avoids the use of major vehicle damage on all racing models, with only scratched paint and heavily cracked windscreens comprising the whole of the racers' damage modeling. Police cars, however, are subject to extreme physical body damages, and immobilization if they flip over or have been heavily damaged by "pursuit breakers" or the player's car.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegbuTlCeAI/AAAAAAAAAKo/8DA41VhBhNM/s1600-h/m2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 465px; height: 300px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegbuTlCeAI/AAAAAAAAAKo/8DA41VhBhNM/s400/m2.jpg" alt="" id="BLOGGER_PHOTO_ID_5325537041709168642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Cars" id="Cars"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Cars&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;There are a wide range of cars available for the main Career mode of the game. Tuners return from &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Underground 2&lt;/a&gt;&lt;/i&gt; (albeit with a reduced selection) but SUVs do not return except as non-playable police vehicles. &lt;a href="http://en.wikipedia.org/wiki/Halo_vehicle" title="Halo vehicle"&gt;Exotics&lt;/a&gt; make their first appearance since &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2" title="Need for Speed: Hot Pursuit 2"&gt;Need for Speed: Hot Pursuit 2&lt;/a&gt;&lt;/i&gt; and classic &lt;a href="http://en.wikipedia.org/wiki/Muscle_car" title="Muscle car"&gt;muscle cars&lt;/a&gt; featured in the Black Edition are new to the series. As the game progresses, better and faster cars are unlocked and races get faster and more intense as the player makes his/her way through the game. Cars must either be purchased at car lots or won by getting the pink slip to a Blacklist Racer's car, as detailed in the &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted#Gameplay.23Modes" title="Need for Speed: Most Wanted"&gt;Modes&lt;/a&gt; section. Cars can be purchased at car lots in stock condition with no enhancement whatsoever. Not all of them are available or affordable for purchase at the beginning stages of Career mode and must be unlocked by defeating a certain Blacklist member.&lt;/p&gt; &lt;p&gt;Also, you can also download "modded" cars, or cars that are made by enthusiast.&lt;/p&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFSMW_SUBARU.JPG" class="image" title="Customized Subaru Impreza WRX STI."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/d/d8/NFSMW_SUBARU.JPG/180px-NFSMW_SUBARU.JPG" class="thumbimage" width="180" border="0" height="135" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="Car_customization" id="Car_customization"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Car customization&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;As in the preceding &lt;i&gt;Underground&lt;/i&gt; installments, the performance and physical appearance of the player's car could be extensively modified, but options for exterior and interior modifications have been significantly reduced to only the essentials. The customization of side mirrors, lights, exhausts and individual body kit pieces were dropped from body customization. However, instead of individual body kit pieces, up to 6 whole body kits can be chosen, some of which widen the car's stance. The "Car Specialties" customization (including &lt;a href="http://en.wikipedia.org/wiki/Neon_lamp" title="Neon lamp"&gt;neon&lt;/a&gt;, nitrous purge, hydraulics, spinners, doors, hoods, and trunk audio) have been completely eliminated with the exception of window tint and custom gauges. Paint customization is limited to the main body color (with mirror, exhaust, spoiler, roof scoop, and brake color options gone) and only one vinyl can be used at a time (as opposed to &lt;i&gt;Underground 2&lt;/i&gt; where up to four could be used at a time). Unlike the &lt;i&gt;Underground&lt;/i&gt; games, visual customization is used to lower the car's "heat level", instead of increasing the car's "Visual rating". Additionally, players are allowed to assume a &lt;a href="http://en.wikipedia.org/wiki/Sleeper_%28car%29" title="Sleeper (car)"&gt;sleeper&lt;/a&gt; appearance (leaving the exterior of the car unmodified or barely modified) for cars without penalty in &lt;i&gt;Most Wanted&lt;/i&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-4180099064796150280?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/4180099064796150280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=4180099064796150280' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4180099064796150280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4180099064796150280'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-most-wanted-need-for.html' title='Need for Speed: Most Wanted'/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_e7a6nidzp4E/SegY1F4TfPI/AAAAAAAAAKQ/baxyBtSd07c/s72-c/m.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-4332593309372068399</id><published>2009-04-16T22:30:00.000-07:00</published><updated>2009-04-16T22:45:38.783-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: Underground II'/><title type='text'></title><content type='html'>&lt;i&gt;&lt;b&gt;Need for Speed: Underground &lt;/b&gt;&lt;/i&gt;II&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegUoPMjasI/AAAAAAAAAJ4/AtCQwPWvQpM/s1600-h/Nfsu2-win-cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 364px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegUoPMjasI/AAAAAAAAAJ4/AtCQwPWvQpM/s400/Nfsu2-win-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5325529240872118978" border="0" /&gt;&lt;/a&gt;                   &lt;i&gt;&lt;b&gt;Need for Speed: Underground 2&lt;/b&gt;&lt;/i&gt; (&lt;i&gt;&lt;b&gt;NFSU2&lt;/b&gt;&lt;/i&gt;) is a &lt;a href="http://en.wikipedia.org/wiki/Cross-platform" title="Cross-platform"&gt;cross-platform&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;racing&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; published and developed by &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt;. Released in 2004, it is the sequel to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground" title="Need for Speed: Underground"&gt;Need for Speed: Underground&lt;/a&gt;&lt;/i&gt;, and is part of the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;Need for Speed&lt;/a&gt;&lt;/i&gt; series, available on &lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Nintendo GameCube"&gt;GameCube&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Xbox" title="Xbox"&gt;Xbox&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Game_Boy_Advance" title="Game Boy Advance"&gt;Game Boy Advance&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Windows&lt;/a&gt;. It was developed by EA Black Box.  The game is based around &lt;a href="http://en.wikipedia.org/wiki/Import_scene" title="Import scene"&gt;tuning cars&lt;/a&gt; for street races, resuming the &lt;i&gt;Need for Speed: Underground&lt;/i&gt; storyline. &lt;i&gt;Need for Speed: Underground 2&lt;/i&gt; provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, similar to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29" title="Grand Theft Auto (series)"&gt;Grand Theft Auto&lt;/a&gt;&lt;/i&gt;, in a large city known as "Bayview"). &lt;i&gt;Underground 2&lt;/i&gt; also introduces several &lt;a href="http://en.wikipedia.org/wiki/Sport_utility_vehicle" title="Sport utility vehicle"&gt;SUVs&lt;/a&gt;, which could be customized as extensively as other &lt;i&gt;Underground 2&lt;/i&gt; vehicles and used to race against other SUV racers. &lt;a href="http://en.wikipedia.org/wiki/Brooke_Burke" title="Brooke Burke"&gt;Brooke Burke&lt;/a&gt; is the voice of Rachel Teller, the person who guides the player through the story.On the &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt; installment, users are able to design custom decals to adorn any vehicle in the game.&lt;h2&gt;&lt;span class="mw-headline"&gt;                                  Racing modes&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Need_for_Speed_Underground_2.PNG" class="image" title="In-game Need for Speed: Underground 2 screenshot, in which races are roughly similar to that of Underground and still revolve around import culture."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f1/Need_for_Speed_Underground_2.PNG/200px-Need_for_Speed_Underground_2.PNG" class="thumbimage" width="200" border="0" height="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Need_for_Speed_Underground_2.PNG" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; In-game &lt;i&gt;Need for Speed: Underground 2&lt;/i&gt; screenshot, in which races are roughly similar to that of &lt;i&gt;Underground&lt;/i&gt; and still revolve around import culture.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;In addition to the racing modes included in the previous &lt;i&gt;Underground&lt;/i&gt; game (Circuit, Sprint, Drag and Drift races), 4 new variations of races have been provided in &lt;i&gt;Underground 2&lt;/i&gt;. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races.&lt;/p&gt; &lt;p&gt;&lt;a name="Circuit" id="Circuit"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Circuit&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;A circuit race is a standard race that involves up to three AI cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps.&lt;/p&gt; &lt;p&gt;&lt;a name="Sprint" id="Sprint"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SegWKF688YI/AAAAAAAAAKA/dE5Jxcso8vc/s1600-h/drive-your-passion.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 430px; height: 269px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SegWKF688YI/AAAAAAAAAKA/dE5Jxcso8vc/s400/drive-your-passion.jpg" alt="" id="BLOGGER_PHOTO_ID_5325530922009555330" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt; &lt;h3&gt;&lt;span&gt;&lt;span class="mw-headline"&gt;Sprint&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;A sprint race is just like a circuit race except that the track does not loop back to the start line. It's a race from A to B. It involves a maximum of four AI cars. It doesn't contain any laps&lt;/p&gt; &lt;p&gt;&lt;a name="Drift" id="Drift"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Drift&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Drifting is one of the easier types of racing (depending on difficulty level) in Need for Speed Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls. Like the Street X mode in Underground 2, no &lt;a href="http://en.wikipedia.org/wiki/Nitrous_oxide" title="Nitrous oxide"&gt;nitrous oxide&lt;/a&gt; is allowed.&lt;/p&gt; &lt;p&gt;There are also some special drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars.&lt;/p&gt; &lt;p&gt;&lt;a name="Drag" id="Drag"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Drag&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for line changes, while the game handles the steering along the lines, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the bottom right of the screen.&lt;/p&gt; &lt;p&gt;&lt;a name="Outrun" id="Outrun"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Outrun&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;While cruising around the city, players can challenge other cruising opponents in a one-on-one race. The leader is given the freedom to pick his/her racing route, and must attempt to outrun the opponent and distance itself from him/her to as much as 300 meters (1000 feet) to win. This racing formula is similar to that of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer" title="Tokyo Xtreme Racer"&gt;Tokyo Xtreme Racer&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wangan_Midnight" title="Wangan Midnight"&gt;Wangan Midnight&lt;/a&gt;&lt;/i&gt; video games, which uses health bars instead of distance to determine the winner. Once a certain amount of victories have been won by player in certain levels, the player is awarded a unique part free of charge by another racer.&lt;/p&gt; &lt;p&gt;&lt;a name="SUV" id="SUV"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;SUV&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;SUVs, also known as &lt;a href="http://en.wikipedia.org/wiki/Sport_utility_vehicle" title="Sport utility vehicle"&gt;Sport utility vehicles&lt;/a&gt;, was a new element added to Need For Speed: Underground 2. In this mode, players could modify, tune, and drive SUVs in the same manner as they could with normal cars. Players could choose to race in an event with SUVs only or in a mix of Cars and SUVs.&lt;/p&gt; &lt;p&gt;Like cars, users are able to add on parts to SUVs to increase their performance and handling, however, the added weight of SUVs makes them much harder to maneuver, especially at higher speeds.&lt;/p&gt; &lt;p&gt;The following vehicles were featured:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Hummer_H2" title="Hummer H2"&gt;Hummer H2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cadillac_Escalade" title="Cadillac Escalade"&gt;Cadillac Escalade&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Lincoln_Navigator" title="Lincoln Navigator"&gt;Lincoln Navigator&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;SUVs were not featured in any later editions of the Need For Speed series (except as non-playable police vehicles), thus making them exclusive to Need For Speed: Underground 2.&lt;/p&gt; &lt;p&gt;&lt;a name="Street_X" id="Street_X"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;                                                                                      Street X&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegWeK5N0OI/AAAAAAAAAKI/gDhEe60u1HQ/s1600-h/the-need.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegWeK5N0OI/AAAAAAAAAKI/gDhEe60u1HQ/s400/the-need.jpg" alt="" id="BLOGGER_PHOTO_ID_5325531266941833442" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt; &lt;p&gt;Street X involves bumper to bumper racing against three other opponents on a short and small circuit based on the Drift tracks from &lt;i&gt;Need for Speed: Underground&lt;/i&gt;, except these tracks no longer induce excessive drifts. Instead, this mode emphasizes precise braking and gear-shifting in order to obtain shorter lap times and win races. Like the Drift mode, no &lt;a href="http://en.wikipedia.org/wiki/Nitrous_oxide" title="Nitrous oxide"&gt;nitrous oxide&lt;/a&gt; is allowed. These Street X Races are used for drifting on &lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Carbon" title="Need For Speed: Carbon" class="mw-redirect"&gt;Need For Speed: Carbon&lt;/a&gt; and is reminiscent of the Canyon races in Underground 2's successor, &lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Carbon" title="Need For Speed: Carbon" class="mw-redirect"&gt;Need For Speed: Carbon&lt;/a&gt;, where 3 opponents (and the player) race in a tight canyon trail,            without                the use of &lt;a href="http://en.wikipedia.org/wiki/Nitrous_oxide" title="Nitrous oxide"&gt;nitrous oxide&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Underground_Racing_League_.28URL.29" id="Underground_Racing_League_.28URL.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Underground Racing League (URL)&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;The URL is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with the player racing against five opponents. In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament.&lt;/p&gt; &lt;p&gt;&lt;a name="Online_multiplayer" id="Online_multiplayer"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt; &lt;span class="mw-headline"&gt;Online multiplayer&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Need For Speed Underground 2 had online multiplayer capability on PlayStation 2's with broadband connections, and Xbox using &lt;a href="http://en.wikipedia.org/wiki/Xbox_Live" title="Xbox Live"&gt;Xbox Live&lt;/a&gt;. The online servers for PlayStation 2 are disconnected and will shut down in a few months, while EA has shut down servers for Xbox and PC, making this feature disabled, as well as causing disappointment to many loyal fans of the game.&lt;/p&gt; &lt;p&gt;&lt;a name="Cars" id="Cars"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Cars&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;As in &lt;i&gt;Need for Speed: Underground&lt;/i&gt;, &lt;i&gt;Underground 2&lt;/i&gt; continues to offer similar vehicles for purchase and modification, most of which consist of Japanese models, with a sizable number of European and American models. In addition, &lt;i&gt;Underground 2&lt;/i&gt; is the only game in the &lt;i&gt;Need for Speed&lt;/i&gt; series to date to offer three &lt;a href="http://en.wikipedia.org/wiki/Sport_utility_vehicle" title="Sport utility vehicle"&gt;SUVs&lt;/a&gt; as racing vehicles, which may be modified more extensively than their compact counterparts. A total of 29 vehicle models are available for both versions of the game plus 2 unique for each of them, the &lt;a href="http://en.wikipedia.org/wiki/PAL" title="PAL"&gt;PAL&lt;/a&gt; version of the game offers an additional two cars (Peugeot 106 and Vauxhall Corsa) while the &lt;a href="http://en.wikipedia.org/wiki/NTSC" title="NTSC"&gt;NTSC&lt;/a&gt; version offers two different alternatives (Acura RSX and Honda Civic).&lt;/p&gt; &lt;p&gt;&lt;a name="Reception" id="Reception"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt; &lt;span class="mw-headline"&gt;Reception&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The game sold 9 million copies,&lt;sup id="cite_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-0" title=""&gt;&lt;span&gt;[&lt;/span&gt;1&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and entering the "best-sellers" of each console (PS2's &lt;a href="http://en.wikipedia.org/wiki/List_of_Sony_Greatest_Hits_games" title="List of Sony Greatest Hits games"&gt;Greatest Hits&lt;/a&gt;, Xbox's &lt;a href="http://en.wikipedia.org/wiki/Platinum_Hits" title="Platinum Hits"&gt;Platinum Hits&lt;/a&gt; and GameCube's &lt;a href="http://en.wikipedia.org/wiki/Player%27s_Choice" title="Player's Choice"&gt;Player's Choice&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;Reviews were positive,&lt;sup id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-1" title=""&gt;&lt;span&gt;[&lt;/span&gt;2&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; but many elements were criticized, such as having to drive excessive amounts to get to specific races,&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-2" title=""&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; bland voice acting&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-3" title=""&gt;&lt;span&gt;[&lt;/span&gt;4&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and strong &lt;a href="http://en.wikipedia.org/wiki/Product_placement" title="Product placement"&gt;product placement&lt;/a&gt; for companies with no connection to auto racing, such as integrating the logo for &lt;a href="http://en.wikipedia.org/wiki/AT%26T_Mobility" title="AT&amp;amp;T Mobility"&gt;Cingular&lt;/a&gt;, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-4" title=""&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The GameCube version was also bashed for its unstable &lt;a href="http://en.wikipedia.org/wiki/Frame_rate" title="Frame rate"&gt;frame rate&lt;/a&gt; and inferior graphics.&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_For_Speed:_Underground_2#cite_note-5" title=""&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The hip-hop slang used by the characters (such as calling the money "bank"), the &lt;a href="http://en.wikipedia.org/wiki/Comic_book" title="Comic book"&gt;comic book&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Cut_scene" title="Cut scene"&gt;cut scenes&lt;/a&gt;, and a lack of &lt;a href="http://en.wikipedia.org/wiki/Police" title="Police"&gt;police&lt;/a&gt; also garnered criticism.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-4332593309372068399?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/4332593309372068399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=4332593309372068399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4332593309372068399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/4332593309372068399'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-underground-ii-need-for.html' title=''/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_e7a6nidzp4E/SegUoPMjasI/AAAAAAAAAJ4/AtCQwPWvQpM/s72-c/Nfsu2-win-cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7848731858287545939.post-5558161673807691366</id><published>2009-04-16T22:00:00.000-07:00</published><updated>2009-04-16T23:48:43.417-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Need for Speed: Underground'/><title type='text'></title><content type='html'>&lt;i&gt;&lt;b&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Need for Speed: Underground&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; (&lt;/span&gt;&lt;i style="color: rgb(255, 0, 0);"&gt;&lt;b&gt;NFSU&lt;/b&gt;&lt;/i&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_e7a6nidzp4E/SegNULxsUDI/AAAAAAAAAJI/FmWabD7Ovf0/s1600-h/Nfsu-win-cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 364px;" src="http://3.bp.blogspot.com/_e7a6nidzp4E/SegNULxsUDI/AAAAAAAAAJI/FmWabD7Ovf0/s400/Nfsu-win-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5325521199775371314" border="0" /&gt;&lt;/a&gt;&lt;i&gt;&lt;b&gt;Need for Speed: Underground&lt;/b&gt;&lt;/i&gt;is the seventh &lt;a href="http://en.wikipedia.org/wiki/Racing_game" title="Racing game"&gt;racing game&lt;/a&gt; in the &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed" title="Need for Speed"&gt;&lt;i&gt;Need for Speed&lt;/i&gt; video game series&lt;/a&gt; developed by &lt;a href="http://en.wikipedia.org/wiki/EA_Black_Box" title="EA Black Box" class="mw-redirect"&gt;EA Black Box&lt;/a&gt; and published by &lt;a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts"&gt;Electronic Arts&lt;/a&gt; in 2003.A complete reimagining of the series' formula, &lt;i&gt;NFSU&lt;/i&gt; offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night, though the city bears some resemblance to &lt;a href="http://en.wikipedia.org/wiki/New_York" title="New York"&gt;New York&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/San_Francisco" title="San Francisco"&gt;San Francisco&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Los_Angeles" title="Los Angeles"&gt;Los Angeles&lt;/a&gt;. Rather than exotic cars, &lt;i&gt;Underground&lt;/i&gt; featured vehicles associated with the Import Scene. &lt;i&gt;Underground&lt;/i&gt; was commercially successful, and inspired a &lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;sequel&lt;/a&gt;. &lt;p&gt;It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture.&lt;sup class="noprint Template-Fact"&gt;&lt;span title="This claim needs references to reliable sources since January 2009" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"&gt;citation needed&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt; EA took some effort in making the races appear as sanctioned racing events, and included a &lt;a href="http://en.wikipedia.org/wiki/Public_service_announcement" title="Public service announcement"&gt;public service announcement&lt;/a&gt; in the game's introduction. In addition, vehicles do not have damage&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h2 style="color: rgb(0, 0, 0);"&gt;&lt;span class="mw-headline"&gt;                                                                        Types of Races&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a name="Circuit" id="Circuit"&gt;&lt;/a&gt;  &lt;h3&gt; &lt;span class="mw-headline"&gt;Circuit&lt;/span&gt;&lt;/h3&gt;  &lt;h3&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_e7a6nidzp4E/SegOMq1HYxI/AAAAAAAAAJQ/u0v4i4MfFrk/s1600-h/200px-NFS_Underground_%28PC%29_screenshot.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_e7a6nidzp4E/SegOMq1HYxI/AAAAAAAAAJQ/u0v4i4MfFrk/s400/200px-NFS_Underground_%28PC%29_screenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5325522170183901970" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Circuit is a standard that       involves racing with upto   four opponents &lt;a href="http://en.wikipedia.org/wiki/Automobile" title="Automobile"&gt;cars&lt;/a&gt; around a loop track for two laps or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race)&lt;/p&gt;  &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFS_Underground_%28PC%29_screenshot.jpg" class="internal" title="Enlarge"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;a name="Knockout_Race" id="Knockout_Race"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Knockout Race&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;A variant of Circuit, Kn&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegPw2vMykI/AAAAAAAAAJo/SG_4jh2S0YI/s1600-h/1.jpg"&gt;&lt;img style="cursor: pointer; width: 372px; height: 232px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegPw2vMykI/AAAAAAAAAJo/SG_4jh2S0YI/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5325523891367234114" border="0" /&gt;&lt;/a&gt;ockout Mode is similar to previous &lt;i&gt;Need for Speed&lt;/i&gt; titles, involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of &lt;i&gt;Underground&lt;/i&gt;, Knockout sessions have a maximum of three laps for four racers.&lt;/p&gt; &lt;p&gt;&lt;a name="Sprint_Race" id="Sprint_Race"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Sprint Race&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_e7a6nidzp4E/SegSbbmKiQI/AAAAAAAAAJw/OT7-ZvJEyCA/s1600-h/2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_e7a6nidzp4E/SegSbbmKiQI/AAAAAAAAAJw/OT7-ZvJEyCA/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5325526821839210754" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Drift_Race" id="Drift_Race"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Drift Race&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Drifting_%28motorsport%29" title="Drifting (motorsport)"&gt;Drifting&lt;/a&gt; is the most challenging and &lt;a href="http://en.wikipedia.org/wiki/Technical" title="Technical"&gt;technical&lt;/a&gt; aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.&lt;/p&gt; &lt;p&gt;Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.&lt;/p&gt; &lt;p&gt;Drift mode is the only type of racing where &lt;a href="http://en.wikipedia.org/wiki/Time" title="Time"&gt;time&lt;/a&gt; taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of &lt;a href="http://en.wikipedia.org/wiki/Nitrous_oxide" title="Nitrous oxide"&gt;nitrous oxide&lt;/a&gt; in this mode, since it serves no apparent purpose in this situation.&lt;/p&gt; &lt;p&gt;&lt;a name="Drag_Race" id="Drag_Race"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="mw-headline"&gt;Drag Race&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFS_Underground_%28PC%29_customization_screenshot.jpg" class="image" title="In the Car Customization menu, cars such as the pictured Nissan Skyline R34 GT-R can be altered with performance upgrades and visual upgrades, such as paint colors and body kits."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f7/NFS_Underground_%28PC%29_customization_screenshot.jpg/200px-NFS_Underground_%28PC%29_customization_screenshot.jpg" class="thumbimage" width="200" border="0" height="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:NFS_Underground_%28PC%29_customization_screenshot.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; In the Car Customization menu, cars such as the pictured &lt;a href="http://en.wikipedia.org/wiki/Nissan_Skyline#GT-R_4" title="Nissan Skyline"&gt;Nissan Skyline R34 GT-R&lt;/a&gt; can be altered with performance upgrades and visual upgrades, such as paint colors and body kits.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Drag_race" title="Drag race" class="mw-redirect"&gt;Drag racing&lt;/a&gt; is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, &lt;a href="http://en.wikipedia.org/wiki/Redline" title="Redline"&gt;redlining&lt;/a&gt;, overtaking, and the use of &lt;a href="http://en.wikipedia.org/wiki/Nitrous_oxide" title="Nitrous oxide"&gt;nitrous oxide&lt;/a&gt; boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the &lt;a href="http://en.wikipedia.org/wiki/Tachometer" title="Tachometer"&gt;tachometer&lt;/a&gt; during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.&lt;/p&gt; &lt;p&gt;Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.&lt;/p&gt; &lt;p&gt;&lt;a name="Location" id="Location"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="mw-headline"&gt;Location&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Texas_map_NFSUG.jpg" class="image" title="A billboard in Olympic City depicting a map of Texas, suggesting it may be located there."&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/en/thumb/4/47/Texas_map_NFSUG.jpg/180px-Texas_map_NFSUG.jpg" class="thumbimage" width="180" border="0" height="135" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Texas_map_NFSUG.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" width="15" height="11" /&gt;&lt;/a&gt;&lt;/div&gt; A billboard in Olympic City depicting a map of Texas, suggesting it may be located there.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The name of the city that the game is set is given as "Olympic City" shown on many billboards across the city. It resembles both &lt;a href="http://en.wikipedia.org/wiki/New_York_City" title="New York City"&gt;New York City&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Los_Angeles" title="Los Angeles"&gt;Los Angeles&lt;/a&gt;. Some of the landmarks seen here are later seen in &lt;a href="http://en.wikipedia.org/wiki/Bayview_%28Need_for_Speed%29" title="Bayview (Need for Speed)" class="mw-redirect"&gt;Bayview&lt;/a&gt;, used in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2" title="Need for Speed: Underground 2"&gt;Need for Speed: Underground 2&lt;/a&gt;&lt;/i&gt;. It is also possible that the game takes place in Texas, as billboards depicting a picture of the shape of Texas are visible.&lt;/p&gt; &lt;p&gt;&lt;a name="Real_life_similarities" id="Real_life_similarities"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Real life similarities&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Empire_State_Building" title="Empire State Building"&gt;Empire State Building&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/U.S._Bank_Tower" title="U.S. Bank Tower"&gt;U.S. Bank Tower&lt;/a&gt; (The spoof on this was also seen on the cover art for '&lt;i&gt;Need for Speed: Rivals&lt;/i&gt;, but with a crown on top, much like on the &lt;a href="http://en.wikipedia.org/wiki/Allure_Las_Vegas" title="Allure Las Vegas"&gt;Allure Las Vegas&lt;/a&gt; condominiums in &lt;a href="http://en.wikipedia.org/wiki/Las_Vegas,_Nevada" title="Las Vegas, Nevada"&gt;Las Vegas&lt;/a&gt;, but Allure wasn't built at the time of the release, so this is highly unlikely.)&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Figuaroa_Tower&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="Figuaroa Tower (page does not exist)"&gt;Figuaroa Tower&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_Park" title="Central Park"&gt;Central Park&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Forth_Bridge" title="Forth Bridge" class="mw-redirect"&gt;Forth Bridge&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Chinatown,_Los_Angeles,_California" title="Chinatown, Los Angeles, California"&gt;Chinatown (Los Angeles)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Chinatown,_San_Francisco,_California" title="Chinatown, San Francisco, California" class="mw-redirect"&gt;Chinatown (San Francisco)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Sunset_Blvd" title="Sunset Blvd" class="mw-redirect"&gt;Sunset Blvd&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Los_Angeles_River" title="Los Angeles River"&gt;Los Angeles River&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7848731858287545939-5558161673807691366?l=gamearound.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamearound.blogspot.com/feeds/5558161673807691366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7848731858287545939&amp;postID=5558161673807691366' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/5558161673807691366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7848731858287545939/posts/default/5558161673807691366'/><link rel='alternate' type='text/html' href='http://gamearound.blogspot.com/2009/04/need-for-speed-underground-nfsu-need.html' title=''/><author><name>bivin</name><uri>http://www.blogger.com/profile/13425521926146179824</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_e7a6nidzp4E/SegNULxsUDI/AAAAAAAAAJI/FmWabD7Ovf0/s72-c/Nfsu-win-cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
